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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

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A Koopa's Revenge II DEMO!!!

Posted by Lambtaco - August 10th, 2008


I got it to demo stage! You can't play the map screen or the bonus game, but the entire first level is playable. Some of the graphics aren't done, but I bet you can't tell anyway. Just play this baby, I've been working on it all day, and I mean that literally.

Give me some suggestions. Feedback is always nice. What do you like about it? What don't you like about it? What would you like to see added? Keep in mind it's unfinished and there will be more stuff in the final game. There's a little gameplay twist that isn't in the demo either.

The music also isn't final so I'm open to suggestions on that.

I'm not going to make a front page post about it yet because I'm not sure if there are any bugs still in it, and it's not a great time for NG webtrafficwise. I may make a topic about it on the BBS later too. Feel free to link to it in your sig :D

I tried really hard to make sure the level isn't too difficult like the first game.

A Koopa's Revenge II Demo


2

Comments

Now THAT was cool. I can tell you worked hard on it. The pirahna plants sorta looked like mushrooms. And the toad goomas looked funny when they walked, in a good way. I can tell we will all like the finished game. How many days are left. Overall great demo. =D

They are mushrooms :D. I can't say in days how much longer until the game is done, but it's nearly half done now. 90% of the programming is done, but I've only made the one level and there's still a lot of art and enemies to make. I haven't even started on bosses yet.

Just a quick question. How do green spotted toadlets differ from red spotted toadlets. Thats all.

The red ones don't walk off cliffs.

MAKE THE TOADS TOADS NOT FREAKING TOOMBAS

Why?

YEAH BOWSER JR IS A WIMP THATS HOW HE KILLED THE KOOPALINGS
AND IS THE FAVORITE DID BOWSER EVEN TALK TO THE KOOPALINGS NO
BOWSER JR YES

Show me your source for this information. Doesn't matter, Bowser Jr. will not be in my game.

Nice job! And nice job adding the WALL JUMP!!! i love that new feature! Keep up the good work!

-Hero88go

Thanks. Every game should have a wall jump.

It's awesome already, just remove the masks the Toombas wear.

9/10

What masks? That's shadow cast on their faces.

If you are going to add more types of toadlets/toombas you could make blue spotted ones that can swim underwater, yellow ones that run realy fast and purple ones that can fly at will. And how much longer till the game is realeased, the demo ROCKS.

Let's call them toadlets. I was thinking the blue and yellow ones could chase you, and the blue ones won't run off cliffs. There will probably be more unique enenies for underwater. and I don't know when the game will be released.

I just played the old version, and I came with a good idea for the fuzzy flower. (The one in the cave section of the old verson) Maybe it should DRILL through breakable blocks. (instead of bouncing you back.

I also liked the Yoshi and the flippable blocks from SMW.

Still 9/10

Actually, that's one of the qualities of the red shell (spiny). And without a spinjump, I couldn't find a practical use for flipping blocks.

What would have to be done to make it 10/10?

Actually, it's already 10/10

Yay! :D

I got a few more things to ask:

How many stages are there?
What are the different types of power-ups?
Change the Super Mushroom into the Green shell.
I got more things to ask, but they're for nex time.

I'm planning on making 80 stages, so expect at least 40 (I always seem to get halfway to my goals)
I mentioned the power-ups in a preivous news post.
The msuhroom stays. Now that you can tuck into your shell it ould be graphically confusing, plus it would seem too much like NSMB.

Here's more:

Give Koopa a Gound-Pound ability.
Make the cheats super-secret items you collect (Black and white mushrooms with strange text). (they need to be hidden VERY well)

I've left out ground-pound for puzzle solving reasons. It would make it harder for me to hide things, not to mention it has very limited combat use.
So far I've made the cheats more achievement based, like killing a certain number of enemies. I'm debating whether to let the methods for getting the cheats be known or not.

Just a few more things:

If you plan to include Baby Wario and Baby Waluigi, make them like their present counterparts. (just like in Yoshi's Island DS)

Who are the bosses?

I left out the other babies for a few reasons. As far as the plot goes their fathers are dead. It's much easier just to use one baby. And baby mario is more recognisable. Thought that would be a good idea. If enough people want it I guess I'll have to include it.
The bosses, I plan to make Mario do sort of a Kamek thing and turn everyday objects into giant bosses.

Don't take my rejections of some of your ideas too harshly. I already made a lot of decisions, but input is still appreciated.

Wow, I ws really hoping Daisy whould make it into this game. At least part of what's in the game is revealed. I hope the game comes out sometime in early 2009. (that's my guess)

I actually hope to have it done sooner, but thanks for not having unrealisitc expectations. It's all about Mario this time though.

A good boss could be an underwater kraken that whips koopa with its tenticls and eats him at close range. you hurt it be stunning falling bob-ombs and throwing them into it's mouth when it is open, 4 bombs kill it.
Also you said that baby mario's would do more than just sit there.

Sounds like a Blooper to me.

I changed my mind about the babies. I want them to feel more like items.

You could do magi toads that can shoot magic and turn blocks into red spotted toaslets!

Though it was cool in SMW, I can't think of anything interesting to do with it that hasn't already been done. Plus it'd cause lag if there were a lot of toadlets on the screen.

Will there be any vertical scrolling levels?

Yes. Thius first level is sort of a homage to the original Super Mario Bros. so it's flat. Other levels will have more of a verticle element.

I actually LIKE you art style for the toads and Yoshis in the Old KR2.

You should like it. It's stolen from Nintendo.

I found the secret exit in Old Koopa's Revenge 2!!!

Sweet. I was wondering if many people actually ever found that.

I have some questions about the game.
1) Since toadlets do the same as toads have the toads been canned?
2) You should do a tank level...who's with me!
3) How will the thrown bones of the the white shell differ fro m fireballs, hammers and lightning bolts?
4)Megazario PLEEEEEEEEEAAAASSSSEEEE SHUT UP!
5) Finnaly you could make it so that if you jump on enough enemies without hitting the ground you get extra lifes.
Bye.

1) Maybe. I'll definitely be keeping other forms like Skeletoads and Mummitoads, but I'm not sure whether I'll still be using regular old toads just walking around.
2) Expect it.
3) They're the same as the hammers only they look like bones. I've got more stuff planned for the white shell so don't fret.
4) He won't.
5) I didn't want to program this in but I guess I have no choice now that it's been asked for.

Thanks for numbering your questons. It's so much easier to respond that way.

How many of the about 40 levels have secret exits and how many levels are secret levels.
You could also make levels like smb3's giant land with giant enemies.

I don't know exactly yet. I don't have all the maps planned out. I'm thinking less than a quarter of the levels will be secret levels.
Giant land is always fun.

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