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Hey Everyone! A Koopa's Revenge II Demo!

2008-08-11 16:48:48 by Lambtaco

A few days ago I finally got a demo ready for AKR2. I let the regular readers of my userpage try it out and there appear to be no huge errors. So here it is for the public to enjoy.

A KOOPA'S REVENGE II DEMO

It's the complete first level of the game. You won't get a chance to see the map screen or the bonus game, and not all the graphics are finished, but I hope you like it anyway. Keep in mind this level is a sort of homage to the original Super Mario Bros. so there isn't a large variety of enemies yet.

I'm looking to get some suggestions, just don't demand things of me. What did you like? What did you not like? What would you like to see added? Do you like the music, or would you like to see it changed? Is it easy enough for the first level?

You can check out my last entry to see some of the comments and explainations.


Comments

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The-WizThe-Wiz

2008-08-11 17:03:31

how do you shoot fire?

Lambtaco responds:

With the control key.


uria96uria96

2008-08-11 17:45:39

what's with baby mario? (what do i do to him?

Lambtaco responds:

Kill him.


luigipwnsmarioluigipwnsmario

2008-08-11 17:59:13

great job.

Lambtaco responds:

Thanks.


SJustinSJustin

2008-08-11 18:13:35

Responding to:

"what's with baby mario? (what do i do to him?"

There are 4 Baby Marios in each level, kill all of them to recive a extra life.

Lambtaco responds:

Precisely.


SJustinSJustin

2008-08-11 18:24:56

Make koopa look REALLY scared when he dies, not angry.

When koopa dies, remove the eyellids.

Lambtaco responds:

Remove the eyelids? That would hurt wouldn't it?


ToukemanToukeman

2008-08-11 19:09:06

Burning the Baby Marios is one of the most satisfing thing ever

Lambtaco responds:

Hey! Hey! Hey!


BuoyBuoy

2008-08-11 19:25:08

Yeah it looks like a nice start.

I noted a couple of things though:

- Koopa still moves painfully slow even when running at full speed
- The theme music is absolutely horrible and everything with it sounds out of tune and, well bad. It shouldn't be hard to find something much much better :P

Lambtaco responds:

I was hoping the speed was only bothering me. My justification was that he's a turtle. He's got to be faster. I increased the top speed by 20%, which doesn't sound like much but it's alot better now. At first I tried increasing it by 50% and he was just flying around the level.

As for the music, it's not my favourite but it suits the game, and I'm limited to the audio portal. I'm trying to lean away from Mario music anyway.


molkmanmolkman

2008-08-11 19:25:14

It's a bit "slow", y'know like, you're walking really slow and such. But other than that it's great. Smooth animation and clean art. Only the duck animation looks a bit silly.

Lambtaco responds:

Like the standing duck, or ducking inot the shell?


SJustinSJustin

2008-08-11 19:27:56

Responding to: "Remove the eyelids? That would hurt wouldn't it?"

If I helped make this game (even though I can't because I don't know how to make flash movies/games) I would do that, but only when he dies. (you know, the "daa...da DA DA DA da da DA dada DA dun" (death) sequence?)

Lambtaco responds:

I know what you meant. I was kidding. I'd like it to remain that koopa is angry.


SJustinSJustin

2008-08-11 19:33:04

Hey MCSMstudios, I found the SUPER secret level, hidden in Dry Desert 2.

Here's a hint: Enter the door on the left with a blue shell, and jump over a brick wall.

but I didn't complete the Super Secret level. I past the first three screens but not the fourth.

Lambtaco responds:

It's supposed to be a secret level. How is it secret if you keep blabbing everywhere.


SJustinSJustin

2008-08-11 19:35:33

Responding to:
"I know what you meant. I was kidding. I'd like it to remain that koopa is angry."

M-kay.

Koopa: AH S***, I DIED!!!

Lambtaco responds:

You're allowed to swear on Newgrounds, it's okay.


SJustinSJustin

2008-08-11 20:15:30

GLITCH!!! GLITCH!!!

Shell-dash off a cliff, while in mid-air, jump. YOU CAN JUMP IN MID-AIR NOW!

Lambtaco responds:

That's intentional. Like in Donkey Kong Country when Diddy cartwheels off a cliff to get the bananas then jumps back on. I actually had to code that in.


SJustinSJustin

2008-08-11 20:43:33

I finished the super secret level!!!

Sorry for ranting about this MCSM.

Lambtaco responds:

Huzzah! Your AKR experience is complete.


BitsNBytesBitsNBytes

2008-08-12 00:09:46

I thought the collision detection was great, it wasn't spotty or glitchy, and I think the music selection is great! The graphics are really nice and not too simple, just perfect!

Man, you've got a great sequel in the works! Can't wait for the full version!

Lambtaco responds:

You're going to have to wait at least a little while.


verracverrac

2008-08-12 02:38:49

Yay! I completed the game with 10 lives!


inspectertazinspectertaz

2008-08-12 05:26:30

answers for the last comment ("But most people's feet are too big to fit on the keyboard.")

what about hands and fingers?

Lambtaco responds:

You know I was kidding, right? To me DDR must be done with the feet. Rhythm games using the arrow keys aren't my idea of fun.


EatemupstudiosEatemupstudios

2008-08-12 07:55:56

Good music for underground levels is mysterious underground cave. HTML is http://www.newgrounds.com/audio/liste n/132564

Lambtaco responds:

I like it. Kind of reminds me of Donkey Kong Country. I know I've said many of your suggestions are too long, but this one may actually be too short. I'll have to see how it fits in-game.


inspectertazinspectertaz

2008-08-12 09:27:01

can i make a trailer of the Koopa's revenge II?

Lambtaco responds:

If you really want to. Just using the demo?


SJustinSJustin

2008-08-12 10:28:11

got a good idea for the introduction/opening

http://www.newgrounds.com/audio/liste n/19895

It's RPG Begining Theme!!!

(Sorry for double post, the link in the above comment doesn't work.

Lambtaco responds:

I like it, but I don't think it fits with AKR.


SJustinSJustin

2008-08-12 10:33:25

Remember to put the training level.

Lambtaco responds:

I will. I already made it actually.


SJustinSJustin

2008-08-12 10:48:41

I can't belive I jumped OVER the flagpole by shell-jumping.

Lambtaco responds:

I can't believe it either. Mostly because you can't jump over the flagpole, I coded it that way.


EatemupstudiosEatemupstudios

2008-08-12 11:05:24

I think a good enemy would be longators. They lok like this http://www.mariowiki.com/Longator
Also can you confirm ANY enemies besides toadlets and pirahna plants or baby mario's?

Lambtaco responds:

I don't know about that. What would it be other than just what it already is?

I can confirm yoshis, thwomps, yoshi eggs with legs, something I call the dirt digger, the bees from URMRGAY, and boos. I haven't decided how I'm going to
Marioize some of the enemies yet.


EatemupstudiosEatemupstudios

2008-08-12 11:13:59

I have 2 mini boss ideas.
1) A mini mario that does what ever koopa does so you must trick it into falling into lava.
2) A yoshi (the main yoshi yoshi maybe?) and a wall it pushes to force you into the lava. You must push the wall back on yoshi so he gets frazzled. But watch out for the 2 boos. To differate himself yoshi has a purple mohawk.

Lambtaco responds:

1) Seems kinda cool. If I can make it work I'll use it.
2) That's exactly like a boss in Yoshi's Island.


SJustinSJustin

2008-08-12 11:31:43

I like Eatemupstudios' idea, but it should be another Koopa, (maybe a different skin color.) instead of a Mini Mario. Instead of leading it into a lava pit, you should lead it into a series of traps that damage it until it dies.

Lambtaco responds:

I imagine it will be a robot.


EatemupstudiosEatemupstudios

2008-08-12 12:04:55

Thanks for agreeing sjustin and congrats on the finding of the (drum roll) super secret level!

Lambtaco responds:

You guys, they have PMs for a reason.


SJustinSJustin

2008-08-12 12:11:01

Thanks Eatemupstudios, and i'd also like to mention I finished the secret level as well. Good luck to everyone trying to beat it, and sorry to MCSM Studios for blabbing about it so much. Can't wait for AKR2!!!


EatemupstudiosEatemupstudios

2008-08-12 12:50:09

Hey sjustin, what about my other mini boss idea?
And mcsm studios, i think you could make brown yoshi's that throw bob-ombs.

Lambtaco responds:

I could. I don't think it really matters what colour they are. I was thinking of making all the yoshis randomly coloured.


SJustinSJustin

2008-08-12 12:56:15

You mean the violet-mohawk Yoshi? Okay, instead of a lava pit, put a pair of spikes there, and each time Yoshi gets hit, he becomes more angry and pushes the wall harder, hit him 4 times, and he dies.

Oh, and he needs to be brown-colored.

Lambtaco responds:

He needs to be brown? Are you some kind of yoshi racist?


shadow2688shadow2688

2008-08-12 15:23:32

it was good, but the toad-gooba-shroom.. things.. are sorta weird... actually really scary.O________o i liked the toads from the last AKR better. REALLY! NOT COMPLAINING!

Lambtaco responds:

They should be scary, in my universe Mario is evil.


SJustinSJustin

2008-08-12 15:37:16

MCSM, to make the Toadoombs less scary:

*Remove the shadow and cange the color of the eyes to black
*Shrink the top part so the entire eyes show.

For stronger varints, leave it the same. This is only for weak varints.

Also, bring back the toads. PLEASE.

Lambtaco responds:

I tried to make them shaped like Goombas to make it obvious they are an analog for Goombas. What good would the toads do?


SJustinSJustin

2008-08-12 15:39:52

This is why I wand the Toadoombas changed:

THEY F***ING LOOK LIKE MR. L!!!!!

Lambtaco responds:

I won't respect you until you learn to leave the asterisks out of you cursing.


SJustinSJustin

2008-08-12 18:31:29

Okay............:

THEY FUCKING LOOK LIKE MR L!!!!!!!

And now responding to: "He needs to be brown? Are you some kind of yoshi racist?"

Fuck no, I am Not a racist, so make him red instead.

Oh, I also HATE swearing.

Lambtaco responds:

Why would one hate swearing and then use it censored anyway? There's nothing wrong with a little swearing here and there.


SJustinSJustin

2008-08-12 18:37:09

Now responding to: "I tried to make them shaped like Goombas to make it obvious they are an analog for Goombas. What good would the toads do?"

Um... Same thing, only two blocks high, They can be an alternative to Koopas, only without the shell and stuff like that.

When you hit them, they should turn into Mushrooms that you can pick up and throw. (Not slide like Koopa shells

Oh, Now responding to: You guys, "they have PMs for a reason"

What the hell does "PM" mean?

Lambtaco responds:

A PM is a Private MEssage that one user on a website can send to another without having to clutter up a forum of blog.


SJustinSJustin

2008-08-12 19:55:59

The underground music is Great, but not the aboveground one's BGM. Change it to something less Happy.


SJustinSJustin

2008-08-12 19:58:44

Congrats on reaching 1,000 BBS posts.

Lambtaco responds:

Thanks. I accidentally blew my 1000th post on something unimportant. I was going to make a topic asking people to test AKR2, but I don't think I'll be doing that now.


inspectertazinspectertaz

2008-08-12 23:18:30

alright i made the trailer with the demo :) check it out and comment if you like it/ dont like it =P

Lambtaco responds:

Check it out where?


inspectertazinspectertaz

2008-08-12 23:31:09

oh and if you dont have bosses and need more i got some ideas.

1) Same Koopa Same attacks but Robotic.
2) Robo Bro bot but Mario bot (Mr L's bot but face and hat of mario..)
3) MroboM (robo mario took a MEGA mushroom) size like AKR but insted this is how you defeat him. make him try fist you and then jump on his hand and climb to his head.. wait till it fists you.. when he does RUN and he will get "brain" damage..
4) (this one is a mini boss) Yoshi (throws yoshi eggs, weakness head)
5) all the fallen enemies... luigi waluigi wario and peach.. but now they are ROBOTS!

thats all i have... no more ideas

(Updated ) Lambtaco responds:

I'm actually trying to lean away from robots. I intended to have ridiculous robotic machines as bosses, but I've since changed it to everyday objects magically transformed into monsters.


inspectertazinspectertaz

2008-08-13 02:32:02

well on youtube of course.. i always put videos there. the name is "Koopa's Revenge II Trailer" with no " also well if you dont want to put robots then will there still be yoshi mini boss or somethin like that?

Lambtaco responds:

In the future you may want to provide a direct link. I don't think I'll be doing minibosses at all to be honest.


EatemupstudiosEatemupstudios

2008-08-13 12:18:42

Hi again. I have a few more questions.
1) What do the dirt diggers look like and how do they attack.
2) A cool enemy could be one i have made up. It is called a hammahead and it is like a hammer on wheels or legs. It slams it's hammer head and causes and earth quake that can stun koopa unless he jumps. Also koopa will take damage if he is directly hit by the hammer. What do you think?
3) This isn't koopa 2 but on my profile i am at level 12!
4) Good music for prahna plant levels is carnival of the jungle. HTML is http://www.newgrounds.com/audio/liste n/103911 and you will do pirahna plant levels won't you (you don't have to)
5) If you need different music from the one in the demo then ambiant jungle could be good. HTML is http://www.newgrounds.com/audio/liste n/155701
6) Finnaly when can the beta test version come out. It'll be fun.
7) P.S what other users besides sjustin and me found the super secret level?
Bye

Lambtaco responds:

1)They attack somewaht like Monty Moles in SMW.
2) I do like the idea of a ground thumping enemy.
3) Huzzah!
4) I like it, though it's a bit repetitive. I think I'll use it.
5) Kinda reminds me of James Bond.
6) The beta will come out when the game is almost done.
7) I can't remember it by heart but I have a list somewheres.


SJustinSJustin

2008-08-13 12:48:58

I'm REALLY looking foward to testing/playing this game. I'm getting sick of playing the first level of both the new and old versons.


SJustinSJustin

2008-08-13 13:13:14

Responding to:

Hi again. I have a few more questions.
1)Q: What do the dirt diggers look like and how do they attack.
A:No idea.
2) Q:A cool enemy could be one i have made up. It is called a hammahead and it is like a hammer on wheels or legs. It slams it's hammer head and causes and earth quake that can stun koopa unless he jumps. Also koopa will take damage if he is directly hit by the hammer. What do you think?
A: Awesome.
3)Q: This isn't koopa 2 but on my profile i am at level 12!
A:Congrats.
4)Q: Good music for prahna plant levels is carnival of the jungle. HTML is http://www.newgrounds.com/audio/liste n/103911 and you will do pirahna plant levels won't you (you don't have to)
A: Aggred
5)Q: If you need different music from the one in the demo then ambiant jungle could be good. HTML is http://www.newgrounds.com/audio/liste n/155701
A: NO WAY!!!!! Too sad :(
6)Q: Finnaly when can the beta test version come out. It'll be fun.
A: Probobly in September or October.
7) Q: P.S what other users besides sjustin and me found the super secret level?
A: Not many: there are many people out there who possibly found it.

Lambtaco responds:

You don't have the authority to answer those questions.


SJustinSJustin

2008-08-13 20:04:43

I hope that when you collect a Super Mushroom when you're a certain shell color (Orange, Violet, etc.) you don't revert to a green shell. (That's what happens in the prequel. Take a green shell when either blue or red and you go back to being a Green Shell.)

Oh, the Red Spiny Shell better let you spin up walls and drill through blocks.

Lambtaco responds:

How would that situation even come up in the original? Nothing happens when you get a mushroom unless you're wearing a grren shell or have no shell at all.


SJustinSJustin

2008-08-13 20:21:19

In case you forgot what the different power-ups were:

Spoiler Alert!!!

Green Shell- We probobly know what this does by now. (extra hit point, allows Koopa to head-hit a brick block and destroy it, allows you to slide into enemies and blocks and kill/destroy them)
Orange shell- Same as a Fire Flower in SMB. Allows Koopa to chuck fireballs.
Purple Winged Shell- Same as Racoon Leaf in SMB3, but it makes you jump higher as well as giving you the standard abilities of the Racoon Leaf.
Black Shell- Same as the Hammer Suit from SMB3.
Red Spiny shell- Koopa wears a Spiny Shell, and can drill through breakable blocks, as well as being able to roll up curved walls
Yellow Shell- Another form of the Orange shell, but it shoots straight and turns any enemy it hits into a coin.
Blue Shell- Same as the Frog suit from SMB3, Hold the Jump key, and you swim at a very fast speed. You have better control as well.
White Shell- Same as the Black Shell (Hammer Suit) but it allows Koopa to walk in lave without dying.
Pink Winged Shell- Gives Koopa the same abbilites of the Purple Winged Shell, but it also allows him to turn into a statue (alas the Tanooki suit from SMB3)
Brown Shell- Just gives Koopa an extra hit point, not very useful.

Hope I'm not upsetting you MCSMStudios.

Lambtaco responds:

I must make corrections.
A) The purple shell doesn't make you jump any higher.
B) The blue shell has none of the negative effects of the Frog Suit, and you hold Ctrl to go faster just like on land.
C) The white shell does more than I've let on.
D) The brown shell is useful when playing with Japanese Power-Down.


inspectertazinspectertaz

2008-08-14 03:35:49

oki then here is the quick link

http://www.youtube.com/watch?v=N-sVeD qT4Dk

comment if its good or not :P

Lambtaco responds:

It's alright. You could have paid more attention to grammar. I also would have liked it if you didn't include a glitch in it. This last thing isn't really your fault, but the game was running slowly in the video. Since you're not using the sound you could speed it up or something.

I feel I need to say something positive now. There was an adequate amount of gameplay footage, and the music was fun.


SJustinSJustin

2008-08-14 08:47:55

Responding to: How would that situation even come up in the original? Nothing happens when you get a mushroom unless you're wearing a grren shell or have no shell at all.

I was talking about AKR. and the only way this happens is if a Green shell pops out of a Yoshi Egg.

Lambtaco responds:

That's what you get for not avoiding it.


SJustinSJustin

2008-08-14 08:49:07

Respoding to: You don't have the authority to answer those questions.

Wow.. I didn't know that.

Lambtaco responds:

I'm just saying those questions were likely aimed at me.


EatemupstudiosEatemupstudios

2008-08-14 09:27:14

Boss ideas.
1) If an AA battery counts as an everyday item then a boss could be a battery with spider legs. It shoots out medium speed electric balls. You must trick it into hitting all 3 electric nodes so it gets zapped. 5 zapps will do the trick
2) If a teddy counts as an everyday item then a giant teddy with spikes underneath could be a good boss. Due to platforms of blocks it can't get do the edges but if you are under it then you are in danger. You must get to the top and jump on it 8 times to make it explode.
3) If an alarm clock is an every day item you could do a boss that is an alaarm clock on 2 stubby legs. It can fire out beams and bombs. Avoid the red beams at all costs. That is a move called clock out and it freezes koopa on the spot fot 4 seconds. 6 jumps or 14 fireballs or 2 hammers/bones will kill it. Maybe this could be one of the later bosases.
4) A nintendo gamecube that has 3 eyes. 2 shoot out magic blasts but when the middle one is revealed it can do a 360 degree rotation shot and a slam. jump at the middle eye 5 times to kill it.
5) Finally you could do a match that turns into a podoboo. For this battle only you will get an ice flower forv all forms of koopa no matter what. As the battle progresses the podoboo splits in half and half again and again. Overall 28 ice ballls are needed to win.
6) An enemy idea is a red thwompv that when it land will shoot 3 slow moving fireballs from it's sides.
Bye.

Lambtaco responds:

There are limitless possibilities for bosses. I think I'm going to focus more on what the boss does than what it is, in deciding.
Maybe a thwomp that lets out shockwaves.


EatemupstudiosEatemupstudios

2008-08-14 13:34:34

I was watching resident evil 4 movies and it gave me an enemy idea. A toad with a potato sack mask and a chainsawe. The result? Dr toadlazar!

Lambtaco responds:

That's just silly.


EatemupstudiosEatemupstudios

2008-08-14 16:58:24

If you do sky seections of levels you couldd use the song clearing the sky. HTML is http://www.newgrounds.com/audio/liste n/137041

Lambtaco responds:

It's somewhat good. But I don't think I'll use it. It's a little slow to start and monsterously repetitive.


SJustinSJustin

2008-08-14 17:37:30

Maybe the storyline should be:

Koopa finds out his girlfriend has been kidnapped and also that Bowser died. So he goes to kill Mario, rescue his girlfriend, and settle his king's death.

This is only a suggestion.

Lambtaco responds:

BUt it's already been declared that BOwser is in another castle. And there have been no references to Koopa's GF. At least it's simple.