Finally here. Sorry it took so long, but there weren't a lot of people asking so I kept improving different aspects and adding little things rather than polishing it up for a beta release.
First up for changes. I redrew and animated the world map. So now when you beat a level, you see your progress appear on the map like Super Mario World.
With the new map comes new level connections. There are now 3 secret exits that weren't around before. And 7 warp pipes total on the map now.
Also new are rooms for every first area level warp. Those warps that are in the first area of each level that take you to the end, they all have something in between them and the exit. Makes the game feel fuller in my opinion.
On the technical side, I've further reduced the lag. That's about the last I can do to reduce lag in general, but there are still particular areas that are a bit laggy and I'll need to fix that.
Also is the jittering of the tiles in the autoscrolling levels. Nobody else mentioned it, but it bugged me.
That's all, Beta is Here.
Eatemupstudios
The new update is very good.
The old version of the first boss admittedly wasn't great; the walking and rolling attacks were basically the same and it felt kinda boring. The new version is a definite imprisonment and it actually posed a challenge. Also, I found a small glitch. You mentioned you removed the 'exploit' that lets the player jump it 3 times in a row? Well I managed to do that while in thwomp/weight form. Given the pink shell is so rare to most players this may not be a problem, but I'm just letting you know.
The new map is awesome; it's very nice to look at.
Also; in the room right before Mario is battled in 5-3 (the one with the boss door) I was able to jump against the warp pipe that led from the shortcut and pass through it. Is that intention due to the 'alernate first form' secret you mentioned, or is it a mild glitch?
I've also found a rather big problem. When I zap an enemy with the yellow shell I am unable to pick up the coin they leave behind; shy guy just passes through them.
Also, I found what I presume to be the location of the secret permanent power up in the desert world. Sadly I can't do anything in there since I need Space Jump for it, which I have not yet found. Speaking of which...
I've looked EVERYWHERE for the secret powers in world 1. I just honestly can't find them no matter how hard I look or what power-ups I use or how outside the box I think. Could you please tell me where they are in a PM. I'm 100% certain I'll never find them otherwise.
Also, will level 5-4 be in the next update?
Lambtaco
Thanks.
Yeah, that boss was kinda slow, part of the reason I kept that exploit in is that he was pretty boring ro fight a second time. Not sure if I'll remove that feature, as it rewards experimentation. Maybe I'll just make it look less like a glitch. Or perhaps it will just kill him in one hit. Anyway, I think that boss is just plain better now, his animations ar more dynamic, and the fight flows better. Have you tried hitting him with projectiles?
Awesome. I hope it was woth the effort. Did you try a new file to see the animations?
When you say you passed through it do you mean like a warp pipe, or as a glitchy type movement? It has nothing to do with the alternate boss form.
I know exactly what's causing that. I'll fix it for the next update. It's a side effect of one of my lag-reducing measures.
Woo! Persevere!
I could tell you exactly where they are, or I could tell you there are alternate locations for them. One in World 2, and another in World 3. Look for places that are different or new.
No. Next update will probably just be fixing the coins and making all the bosses vulnerable to projectiles. I want to save making that boss for last, as it's the more creative enjoyable part. I have a lot to slog through before then. (Though, technically 5-4 is in the game now, it's just an empty room)