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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

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A Koopa's Revenge Anniversary Edition First Look

Posted by Lambtaco - October 6th, 2015


I've decided to make an updated version of A Koopa's Revenge for the game's tenth anniversary. Coming up in January. The original game has aged, and I think it's time to update it to make it more accessible to modern players. So here's a video displaying the tiny bit I've done so far and droning over it with my thoughts and opinions.

I'm looking for feedback, so let me know what you think of it and what you'd like to see in the final product. Bear in mind that this is, to use console terms, more of an enhanced port than a full on remake. So I won't be adding tons of new levels and powerups, just a fresh coat of paint and some smoothed over edges.

Thanks for listening, dudemans.


2

Comments

Just keep it chops free and you'll do fine. Good luck!

Thanks. Not sure what you mean by chops though.

as long as it's easier than the original i'm in.

holy shit though 10 years.

I'm probably going to adjust the difficulty curve a bit. The beginning will be easier, but the end will be as hard as ever.

Yep, ten whole-ass years.

Looks great so far, but would be cool if you remake the physics of the characters, mainly the Koopa itself.

I'm not certain what I'm doing with that yet. If I change the physics to much I'd need to redesign all the levels to match, so it's not really the same game. One idea I had was to let the player choose between classic and updated physics.

himself*

YOOOOO, this looks really cool. I don't really have anything else to say though. I just hope that this will not update the original Newgrounds Link and instead make this a 2015 Submission.

Anyway, this looks great! Can't wait play it.

Thanks. It'll be it's own thing. I'm not going to George Lucas my game. Though it will be a 2016 submission.

It's a good idea to let the player choose, but if you want to make little changes, make an acceleration for koopa when he's about to run, and gravity when he jumps, to make those movements smoother :)

Well, yeah. That would be the idea. Though I don't think I'd do any acceleration on the horizontal movement. The game wasn't designed with it in mind and it would really change the feel.

Cool remake,but i have a few questions for you
1.Where are you from?
2.What Do you like more AKR2 or AKR1?
3When Do you create lambtaco(previously MSCM Studios)
4.What Do you think about pico's chool(personally i hate that game.)
5.Do you will make AKR3?

Thanks. But it's not really in remake, since I'm building on the existing code and assets. Remake makes it sound like I'm building it from the ground up.
1. Canada.
2. Can't really say. That's like asking a mother which child is her favourite.
3. Depends on exactly what you're asking. Lambta.co only started August of 2014. MCSM Studios started as a web entity in May of 2006, but was sort of a thing between friends for several years before that.
4. I think it was an amazing technical achievement for the time, and represents the independent counterculture wild West nature of the internet at the time. That said, it hasn't aged well, but nothing capable of being made at the time really could have.
5. Yes, eventually.

I'm still waiting for this Anniversary Edition!

You'll have to wait a little longer. I'm definitely not going to make a release ten years to the day.

CapMutton,I'm still waiting for this Anniversary Edition.
When Will you relase thisssss?

When I finish it. Hopefully within the next few months. It's turning out to be more work than I had hoped.

?????

R.I.P Lambtaco 2004-2016

I was only in a coma.

Rest in Pace lambtaco,we will miss you :(

I live once more!