Entry #91

AKR3 Idea Blog #1: Combining Powerups

2017-06-23 19:41:40 by Lambtaco

Welcome to a new series wherein I discuss and detail ideas for the upcoming A Koopa’s Revenge 3. First I’ll be talking about an idea I’m probably not going to use but I think is interesting anyway: combining of powerups.

The idea is pretty simple, at least as an idea. You take powerup A and combine it with powerup B to create powerup AB a la Kirby 64. powerup AB would combine the aspects of both powerups into on super powerup.


For instance, koopa combing the winged power with fire power would become a koopa that can flap it’s wings and shoot fireballs with a spin attack. It gets a little more complicated when you combine two projectile powers though. Combining fire and hammer to get flaming hammers sounds cool, but their behaviour needs to be determined. In this case the flaming hammers might throw in a normal hammer arc but bounce upon hitting the ground like a fireball. And the flaming hammer wouldn’t be destroyed on contact with an enemy like a fireball.


As cool as it sounds I ultimately decided not to use it for two reasons. First, it would require a huge amount of art assets to have a different appearance for each combination for every playable character, as I won’t be using simple palette swaps. Second is that it conflicts with a different idea I have for powerups which I’ll be talking about in the next AK3 Idea Blog.


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2017-06-24 08:56:04

Wow that's amazing!
Are you start now AKR3?

Lambtaco responds:

Not yet. I'm still not ready to get the ball rolling. I'm still just in the idea phase.


2017-07-08 14:46:52

Hm, I guess I should give my 2 cents. My idea is to basically make it open world. It's recently become very popular due to Breath of the Wild and Mario Odyssey (along with other things). It could maybe be like "There's 8-9 levels, but those levels are extremely expansive and branch off into different sub-levels." I also have an idea where instead of the classic "reach the goal" objective, you could maybe do a collectible like Mario 64 or Odyssey, just to change it up. It doesn't have to be a collectible objective though, it could be like, do a certain task before you can advance. I don't know, just kinda throwing out some ideas.

Lambtaco responds:

Sounds more like Metroid. I think I played a game like that on NG years ago that used Superstar Saga sprites for Mario.

I think I'll be making it more open and less linear, but I don't think it will be quite such a departure from formula.