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Lambtaco

16 Game Reviews

4 w/ Responses

Nice work, man.

It's nice to see something from that collab being released for once. I'm guessing this means it's totally over then. So I can submit my part too. Awesome. Shame that thing never took off.
Anyway, good job. Sounds, graphics all good. And you gave it a challenge, sweet.

BoMToons responds:

Yeah, I was holding out, hoping it would be revived, but after talking to Glaiel, I realized hope was pretty slim, so here we are.

Thanks for leaving a review.

Good, but Plain.

It's a good game, but it could do alot better with some more complicated graphics and a theme of sorts. Like, make it so that the way the game works is related to the real world. Maybe you're in a spaceship and you have to collec spacegold while avoiding comets (bad example but you get the idea). I didn't find any bugs, good job.

A few problems in an otherwise acceptable tutorial

Please accept this as constructive criticism.
Starting with the preloader. I'm not sure how I can accept your advice on making a preloader when yours didn't work properly. The bar moved out and filled the space repeatedly while the movie loaded, most preloaders fill up as a function of the amount of the flash that has loaded (not to mention I was gazing at a white screen for like 8 seconds while the preloader loaded). Also it started in the middle, not really a huge deal but I prefer the traditional left to right action. On the plus side you had the courtesy to use a border. (It really grinds my gears when the bar has no end and you can't tell how close it is to finishing.
Now onto the Frame-by-Frame. It's good that you provided an example movie, but it should have shown more action in the figures, like guys running or jumping. And your method is a bit risky. A better method (in my opinion) is to create the beginning and end looks for a character and fill in the middle (I'm not going into too much detail here) instead of doing it chronologically which can cause scaling problems along with varied speeds of movement.
As for the AS, it was very simple and unnecessary. Most, if not all, of the info you provided can be found with the material that comes with Flash (with a lot more detail, no less). At least you didn't steal a game engine and give it to newbs who don't know how to use it.
The menu seemed a bit slow at times and somewhat difficult to navigate at points (most of the time it was fine, but some points were annoying).
A nice effort but it seems a few more minutes of brushing it up would greatly improve it. Good luck with your next Flash.

Really, really good.

I saw this as an alpha, and the finished product is way better. And now you can tell which guys to jump on. Anyway, Good graphics and gameplay, I don't have any complaints. Good flash.

Needs a lot of work

First of all; when you rotate after a shot your projectile moves with your gun. And secondly the thing blows up when it hits the bird no matter how far you've aimed it.

A good effort.

But, that's not how your supposed to trace sprites. Somebody probably already told you that, but if they didn't:
Color Threshold 1
Minimum Area 1 Pixel
Curve Fit Pixels
Corner Threshold Many corners
Just trying to help. That's all.

WeedClock responds:

Thanks...

Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

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Wassamatta U

The Closet

Joined on 7/8/04

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