YEAH BOWSER JR IS A WIMP THATS HOW HE KILLED THE KOOPALINGS
AND IS THE FAVORITE DID BOWSER EVEN TALK TO THE KOOPALINGS NO
BOWSER JR YES
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.
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YEAH BOWSER JR IS A WIMP THATS HOW HE KILLED THE KOOPALINGS
AND IS THE FAVORITE DID BOWSER EVEN TALK TO THE KOOPALINGS NO
BOWSER JR YES
Show me your source for this information. Doesn't matter, Bowser Jr. will not be in my game.
Nice job! And nice job adding the WALL JUMP!!! i love that new feature! Keep up the good work!
-Hero88go
Thanks. Every game should have a wall jump.
It's awesome already, just remove the masks the Toombas wear.
9/10
What masks? That's shadow cast on their faces.
I just played the old version, and I came with a good idea for the fuzzy flower. (The one in the cave section of the old verson) Maybe it should DRILL through breakable blocks. (instead of bouncing you back.
I also liked the Yoshi and the flippable blocks from SMW.
Still 9/10
Actually, that's one of the qualities of the red shell (spiny). And without a spinjump, I couldn't find a practical use for flipping blocks.
What would have to be done to make it 10/10?
Actually, it's already 10/10
Yay! :D
I got a few more things to ask:
How many stages are there?
What are the different types of power-ups?
Change the Super Mushroom into the Green shell.
I got more things to ask, but they're for nex time.
I'm planning on making 80 stages, so expect at least 40 (I always seem to get halfway to my goals)
I mentioned the power-ups in a preivous news post.
The msuhroom stays. Now that you can tuck into your shell it ould be graphically confusing, plus it would seem too much like NSMB.
Here's more:
Give Koopa a Gound-Pound ability.
Make the cheats super-secret items you collect (Black and white mushrooms with strange text). (they need to be hidden VERY well)
I've left out ground-pound for puzzle solving reasons. It would make it harder for me to hide things, not to mention it has very limited combat use.
So far I've made the cheats more achievement based, like killing a certain number of enemies. I'm debating whether to let the methods for getting the cheats be known or not.
Just a few more things:
If you plan to include Baby Wario and Baby Waluigi, make them like their present counterparts. (just like in Yoshi's Island DS)
Who are the bosses?
I left out the other babies for a few reasons. As far as the plot goes their fathers are dead. It's much easier just to use one baby. And baby mario is more recognisable. Thought that would be a good idea. If enough people want it I guess I'll have to include it.
The bosses, I plan to make Mario do sort of a Kamek thing and turn everyday objects into giant bosses.
Don't take my rejections of some of your ideas too harshly. I already made a lot of decisions, but input is still appreciated.
Wow, I ws really hoping Daisy whould make it into this game. At least part of what's in the game is revealed. I hope the game comes out sometime in early 2009. (that's my guess)
I actually hope to have it done sooner, but thanks for not having unrealisitc expectations. It's all about Mario this time though.
Will there be any vertical scrolling levels?
Yes. Thius first level is sort of a homage to the original Super Mario Bros. so it's flat. Other levels will have more of a verticle element.
I actually LIKE you art style for the toads and Yoshis in the Old KR2.
You should like it. It's stolen from Nintendo.
I found the secret exit in Old Koopa's Revenge 2!!!
Sweet. I was wondering if many people actually ever found that.
Scoring System Anyone?
It would just clutter the HUD and not really do anything.
Hope Standard Toads and Yoshis make it to the final.
Time will tell.
ok the answers for the questions on the other page
1: the fire flower looks freaky.. rest was good just the flower..
2: with keyboard
But most people's feet are too big to fit on the keyboard.
also the Star Power theme was awsome! i like it. also why are there no yoshis like the old koopa's revenge II?
I'm glad the invincible theme is accepted. There aren't any Yoshis as the level is a homage to SMB in which the first level contained no koopas.
On one of your responses to a review for AKRII Rick Roll you said:
"I'm working on it. These things take time. In the meantime you can try to find and beat the SUPER SECRET LEVEL. Only available on my website."
What Secret Level? Is it the secret level for AKR or a new one for AKRII?
It's a secret in AKR that can only be found in the version on my website. It links to a very hard level.
Koopa should stay in his shell when he jumps.
Well, it worked in NSMB because the blue shell was a rare thing, but in my game you'll have a shell most of the time, and I don't want you to be able to breeze through the levels semi-invulnerable.
Responding to "It's a secret in AKR that can only be found in the version on my website. It links to a very hard level."
Can you give me a hint?
megazario
MAKE THE TOADS TOADS NOT FREAKING TOOMBAS
Lambtaco
Why?