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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

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Joined on 7/8/04

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Darn, another setback, though I guess those are to be expected when waiting for an awsome game (like resident evil 5). I have some map ideas.

1) Grass world- Maybe besides the greenery you could have a cliff with a flowing waterfall and a rainbow. A creek could go through the middle of the map and shrooms could be growing out of a giant tree stump. Hammer toads could wander the map.

2) Desert world- Cactus's and pokey's. Maybe a sandstorm could move around the map and if you run into it then you would have to do a mini level to get out of the tonado (like in windy valley in sonic adventure). Hammer toads and boomerang toads wander the map.

3) Ocean world- Whales and whirlpools in the ocean. Maybe a coral reef like the great barrier reef could be one of the levels. Or maybe a sunken pirate ship that floats up and down. Maybe a tropical island with yoshi natives. Hammer dolphins wander the map.

4) Candy world- You could add a river of maple syrip witb marshmallow stepping stones. Perhaps an ice cream mountain that is strawberry, vanilla and chocolate. You could add a liquirice jungle as well. Toads with candy cane boomerangs wander the map.

5) Sky world- Maybe in the day time their could be gentle breeze, sunlight, white clouds amd hurricanes. But at night there could be a violent thunder storm with lighting, heavy rain and tornado's. Magitoads wander the map.

6) Ice world- Maybe a blizzard and penguins (penguins are my favourite animal). Also there could be ice and if koops steps on it then it could break and you have to do a mini swimming level. Theior could be an ice cave at the middle of the map, inside is opaque crystals, light frost layers and a pool of icy water. Ice toads wander the map.

7) Volcano world- A big volcano could be in the center of the map and after every level completed or failed it will erupt and make lava cover some parts of the map which stops koopa from getting through. That means that koopa will have to take a differant route. Eventually koopa get's inside the volcano and into the lava chamber (the castle maybe?). After that koopa goes below the volcano to the final world. Fire toads wander the map.

8) Underground world- Dark and dismal with purplish black rock and green water like the cragmite homeworld in Ratchet and clank tools of destruction.
3 main features.
1) Everytime koopa completes a level for the first time rocks and rubble will fall from the top of the cave, if koopa is hit he must do a rock dodging level, if koopa survives he gets 3 extra lives.
2) On the home stretch to mario's castle there are 3 tanks, every time koopa moves they fire a bullet bill, if it hits koopa he must do a tank level. Completing it destroys the tank that fiored the shot.
3) All types of toads plus sledge toads wander the map.

What do you think of those ideas?

Interesting ideas. Seems to imply individual maps for each world.

HAPPY NEW YEAR!

well what i like about the map systems in mario games is like the NSMBW... as in not moving from one to another like SMW. kinda annoys me and takes a while.

What about a big map with plentiful shortcuts that are available all the time. I like the idea of having one big map, and if time is the only reason you don't like one big map I can probably find a fix.

here are bosses you can use. mush-room mummy pokey yoshi chief marshmonster big lakatu big blizzard penguin fake bowser mr l

Enemies must be good guys to fit the role reversal theme. Thanks for the suggestions anyways.

mr m not mr l sory i put mr l

Hi. I just looked at the music news post and i've noticed a few things:-

1) The shroom tops theme, forest theme and the tannks theme are both gone.
2) 3 ghost houses instead of four.
3) 7 castles instead of 8 and the themes for the remaining castles decided.

That will help me with finding music a fair bit (the castle themes anyway) though I did like the sound of tank level but oh well.

Music.

1) Igloo- <a href="http://www.newgrounds.com/audio/listen/303096">http://www.newgrounds.com/audio/liste n/303096</a>
<a href="http://www.newgrounds.com/audio/listen/299546">http://www.newgrounds.com/audio/liste n/299546</a>
<a href="http://www.newgrounds.com/audio/listen/100077">http://www.newgrounds.com/audio/liste n/100077</a>

2) Airship- <a href="http://www.newgrounds.com/audio/listen/141941">http://www.newgrounds.com/audio/liste n/141941</a>
<a href="http://www.newgrounds.com/audio/listen/224383">http://www.newgrounds.com/audio/liste n/224383</a>
<a href="http://www.newgrounds.com/audio/listen/147521">http://www.newgrounds.com/audio/liste n/147521</a>
<a href="http://www.newgrounds.com/audio/listen/38803">http://www.newgrounds.com/audio/liste n/38803</a>

3) Map- <a href="http://www.newgrounds.com/audio/listen/102971">http://www.newgrounds.com/audio/liste n/102971</a> (night)
<a href="http://www.newgrounds.com/audio/listen/180966">http://www.newgrounds.com/audio/liste n/180966</a> (night)
<a href="http://www.newgrounds.com/audio/listen/188916">http://www.newgrounds.com/audio/liste n/188916</a> (night)
<a href="http://www.newgrounds.com/audio/listen/54441">http://www.newgrounds.com/audio/liste n/54441</a>

1) 1. Not quite what I want, but on the right track. Maybe a little more intense. 2. This one might be a bit too intense. Kinda slow and long. 3. Somehwat Megamanish. Good, but it seem almost too optimistic.
2) 1. Not bad overall. But I think I want something with big intense drums like in the games. This with drums like that might even work. 2. Really not right. Nothing like the airships in Mario. 3. I want something reminiscent of this song but not this song particularly. 4. Too happy. Just because a song has airship in the title doesn't mean it will be a fit.
3) 1. Too ambient. This is more background noise than music. 2. Close, but a little too fighting game sounding. 3. Slow to start and too scarey. It shouldn't be scary. 4. I think I've heard this one before. Not bad, but maybe a little too lively for the map. The map should be a little more relaxing.