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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

Rocketman

Wassamatta U

The Closet

Joined on 7/8/04

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Comments

The new update is very good.

The old version of the first boss admittedly wasn't great; the walking and rolling attacks were basically the same and it felt kinda boring. The new version is a definite imprisonment and it actually posed a challenge. Also, I found a small glitch. You mentioned you removed the 'exploit' that lets the player jump it 3 times in a row? Well I managed to do that while in thwomp/weight form. Given the pink shell is so rare to most players this may not be a problem, but I'm just letting you know.

The new map is awesome; it's very nice to look at.

Also; in the room right before Mario is battled in 5-3 (the one with the boss door) I was able to jump against the warp pipe that led from the shortcut and pass through it. Is that intention due to the 'alernate first form' secret you mentioned, or is it a mild glitch?

I've also found a rather big problem. When I zap an enemy with the yellow shell I am unable to pick up the coin they leave behind; shy guy just passes through them.

Also, I found what I presume to be the location of the secret permanent power up in the desert world. Sadly I can't do anything in there since I need Space Jump for it, which I have not yet found. Speaking of which...

I've looked EVERYWHERE for the secret powers in world 1. I just honestly can't find them no matter how hard I look or what power-ups I use or how outside the box I think. Could you please tell me where they are in a PM. I'm 100% certain I'll never find them otherwise.

Also, will level 5-4 be in the next update?

Thanks.

Yeah, that boss was kinda slow, part of the reason I kept that exploit in is that he was pretty boring ro fight a second time. Not sure if I'll remove that feature, as it rewards experimentation. Maybe I'll just make it look less like a glitch. Or perhaps it will just kill him in one hit. Anyway, I think that boss is just plain better now, his animations ar more dynamic, and the fight flows better. Have you tried hitting him with projectiles?

Awesome. I hope it was woth the effort. Did you try a new file to see the animations?

When you say you passed through it do you mean like a warp pipe, or as a glitchy type movement? It has nothing to do with the alternate boss form.

I know exactly what's causing that. I'll fix it for the next update. It's a side effect of one of my lag-reducing measures.

Woo! Persevere!

I could tell you exactly where they are, or I could tell you there are alternate locations for them. One in World 2, and another in World 3. Look for places that are different or new.

No. Next update will probably just be fixing the coins and making all the bosses vulnerable to projectiles. I want to save making that boss for last, as it's the more creative enjoyable part. I have a lot to slog through before then. (Though, technically 5-4 is in the game now, it's just an empty room)

I have tried it now; I beat him with fireballs (which I also discovered are able top stop his projective attack). I take it the stronger projectiles like hammers will do him in faster?

I'll start a new file soon. Should be fun to see all the new stuff.

I literally passed through the warp pipe as though it was not there, like the fake warp pipes in the switch palaces.

I'd REALLY appreciate it if you could tell me; I'm sorry, but I just cannot find I'm supposed to look.

I noticed on your site the WWWOTW section mentions 'big' changes to the 2nd and 3rd bosses. Are they getting new attacks and appearances as well, or are they just becoming vulnerable to projectiles?

All the projectiles do the same damage as of now, but it wouldn't be hard to chnage that. I'll see how it works out with testers.

Good, good. The majority of the benefit (and the work I put in) for the new map is the animations when you clear a level for the first time.

Odd. Shall have to fix.

But that would be so much work. I'd have to open the PM thingy, and then describe with words where they are...

Something in between. They're vulnerable to projectiles, but their attack patterns are also changing to make the fights faster and more interesting. The third boss is finally getting all the sound effects it was missing too.

I've started a new file, and accidentally overwrote my main one, so I'll surely be seeing all the animations soon.

Also, one minor note, are you going to change the name of world 3-1? Water Level A isn't very exciting. Maybe something like Coral Canyon, Off the Deep End or H2 Oh No.

Please dude, I really need help. I can honestly say I've looked everywhere and I'll almost certainly never find them without help.

Sounds pretty good to me.

Sorry about your file. It was muscle memory, wasn't it?

Yeah. Most of World 3, and a bunch of levels after, have temporary names. Should probably finish that bit before I release the game.

Did you go everywhere as a ghost? Because there are a some you can't miss that way.

How many worlds are there? Three or four? I;\'m confused, is the airship a fourth world or is it part of World 3?

There are five. :3

Oh my god! I didn't see this 'till just now! I better get working!

Good luck.

I think that Koopa 2 will be out at the end of March or soon.

No comment.

v0.87 is up. Fixed the coin glitch. But most of the work was on bosses. Every boss, aside from the last bosses final form, can now be defeated by fireballs, lightning bolts, or hammers. Many have new sound effects, and added rumble. Most have had their behaviour changed to make the fights faster, for instance when you fail to hurt a boss when it's vulnerable, it will have a shorter attack cycle. I also tried to make them less random and more predictable; like how Megaman bosses work. Hard at first, bur once you learn the pattern they become simple. The added sound effects also serve to make the battles more fun.

Well, I have to say that you guys are geniuses, hiding the silver coin in the ending of a level was really awesome.

Love the new first boss, mind was blown when I saw the new look. Already almost done with the game again, but hey, when you know where the screw attack and space jump are, you're pretty much set.

New map is awesome, really awesome, but I do miss the old map. The animations are really great and amazing.

I see that the music room has a lot more music in it, haven't been able to hear the music 'cause im focused on completing the game and search for bugs.

1 bug, I was in the blue switch palace and while I was using the spike power-up and while spindashing, I jumped and glitched through the palace walls, making me go back to the world map costing me a life. Other than that, amazing update.

Thanks, but I stole that from Donkey Kong Country 2.

Good to know it holds up, the old first boss felt crappier than the rest.

Glad you like it. Any particular reason you miss the old map? Aside from familiarity I mean.

I'd like to have all the songs in there, but I'm too lazy to make the little graphics for the blocks. It will have to be done eventually.

Will have to look into that.

Just beat the game and you guys are such trolls for that Final Confrontation level, I know that's the last level in the game, SO CLOSE YET SO FAR.

Umm, 101.4 percent, definitely a bug, I didn't even get the new secret exits except 1, which is the one that is in 4-1 that takes you to 4-3.

Two questions, does it take a specific power-up to get the other version of the first form of Mario and in what worlds do you find the other secret exits. Don't worry I won't ask for more things. Good game so far though.

It shall never exist. Mwuhaha.

Yeah. I haven't updated that in a while. I tend to focus on bugs that break the game and leave harmless ones like that for later.

No powerups required. There are clues on the map that will lead you to the secret exits.

I also love the bubbles in the under water sections. What does the question mark in the main menu do?

Sweet. Nothing yet.

v0.88 has arrived already. You can now change the controls. It's not completely customisable due to some secret features, but there are enough presets that everyone should find a style they can use comfortably. I also added the long-awaited hint ghosts that point out secrets for you when you're using the ghost power-up. Along with that a secret power-up is now more destructive than ever.

Most of the stuff in this update are things I thought would take a long time but didn't. So it's out very quickly.

Uhhh, whenever I hit a Hint Box I am unable to exit it making me have to restart the game.

Thanks for telling me. REALLY should have tested that before I uploaded. Fixed now.

Really enjoying the new fetures you add it, they may be minor but it´s the little details that make a masterpiece, really nice with the improvments done and on my side i noticed a huge reduction in lag so that must have gone well to, this game is going places and it ain´t gonna stop untill it reaches them, i'll message you later on my thoughts about the secrets and all stuff related to things that are well secrets, dont wanna be the one who spoils them for people

Excellent. I'm really happy I got rid of most of the lagging. Glad you're enjoying it.

You sneaky person, I was unable to find the other secret exits until I realized that the ghost power-up is even better, in conclusion, I have 103.4% and I have found all extra secret exits including the dark blue pipe.

2 bugs, I can't use the keyboard in the pause menu in a level and in 1-2 I got stuck in the ceiling again at the end of the normal exit using the Screw Attack.

Speaking of Screw Attacks, when you said that a secret power-up is destructive I thought you added a new power-up in the game, and then I tried the Screw Attack and you re-added an ability for the Screw Attack, yay!

I've been trying to find the alternate location for the screw attack and the alternate first form of Mario, even though I have the Screw Attack, i'm a completionist, so yeah, but even with the ghost power-up I still can't find it in World 3, you did show the Space Jump and the Screw Attack with the little ghost helpers, so maybe i'm missing something. Also, with the alternate first form of Mario, ( don't worry i'm not asking how to get it) i'm also not getting any little boo helper's indicating something for that either, will you not put a boo indictor for that secret?

In Castle Mario, I found a door above the big door(which leads to the first checkpoint) that takes you directly to the maze, is that door just a shortcut or is there more meaning behind it?

Sorry for the big post and questions, my curiosity was killing me.

Woo!!!

Fixed that keyboard thing. But before I did I accidentally deleted the game over screen so now I need to fix that too. Damn those ceilings.

Yeah. Makes 2-1 a lot more fun. It's actually more destructive than before.

The alternate screw attack isn't in the game yet. I know where I'm going to put it, just haven't gotten to it yet. There's really no way a Boo can tell you how to get the alternate boss. But here's a hint, being a completionist works against you.

Just a warp. A bit of a troll at that as it skips the checkpoint. My goal is to put a secret everywhere it looks like there could be a secret. So not all of them are great.

Not a problem, I like getting feedback and answering questions.

Does this mean I need to make a new save file and not get everything?

Pretty much.

The new update was awesome! I have basically everything thus far, besides seeing the alternate final boss form. I have a theory on getting to it; if Completion makes it impossible to see it, maybe getting to the final boss in as few levels as possible could work?

Everything is looking pristine, polished and very well done. Honestly, I think you could make money off this as an app game if you wanted to. :)

I found a very minor graphical error; when going down the pipe to get the first coin in the Airship, the character briefly appears against the solid wooden backdrop which looks rather ugly. No big deal, but just something to point out.

Also, not sure if this is fixed or not, but I went into one of the false doors in the first ghost house (in the room where you have to head upwards and then enter the invisible door at the top) and I got killed despite having the pink shell on.

Overall, the beta is EXCELLENT! Though I must ask, at this point ... what is left to do? What can we expect in version 0.89?

Thanks. It might work.

Unfortunately I can't release it that way because I'm using an IP I don't have the rights to. My plan is to drive traffic to my site and youtube channel, etc. to generate revenue, rather than selling the game or putting ads directly in the game. But thanks. this is kind of my masterwork, so I need to polish the crap out of it.

Oh, that. Yeah, I should fix that.

Thought I fixed that. I'll look into it.

Thanks again. I have a list of things to complete. The next update will most likely have the second location for the screw attack. Other than that I don't know what I'll do in which order. My list of major parts needing completion is as of now:
Sound Design: Get all the songs finalised and edited down. Add and change sound effects where needed.
Credits: Compile a list of all my sources for sfx and the names of all the music creators, and all the betatesters and others who suggested ideas. Then compile them into the credits.
Game Explaination: A detailed description of the game mechanics for those who haven't played a Mario game before, or just not recently. Pictures and words showing how the game is played and what the controls are.
Cutscenes: Storybook style pictures like in the first game. For the opening of the game, the ending, and the good ending.
General Fixes: I have a list of small bugs and other things I need to change or add.
And then there's the good ending Final Boss. I'm saving that for last.

How come you were telling me that the alternate location of the screw attack was in 0.85?

Welp, found the alternate form. It was funny, I didn't even check if it did damage, pretty sure it was intended to be insanely easy, as 1 hit took him down and there were no other rooms to fight him in, nice reference, haha.

Did I? It might have been the spacejump. Or did I say it was going to be in v0.85? I might have just forgotten.

Excellent. I hope people are able to find him without hints when the game is out.

The game is almost 100%?

Almost, I guess you could say. It's hard to put a percentage on it. Sometimes I think something will be a huge job and I get it done in a few hours, other times I think something will take 20 minutes and it ends up eating up a day of productivity.

Wait there are multiple locations for the space jump, too?

Yep. Two.

Phew long time no see :P
I see you done many changes to your game and it starts to look like a real console game :D ( im really proud of you ;D )
Also you still havent fixed the bug with the music in boss 2 :/
But with all the changes my mind blows away :D
Great work on your masterpiece!
Also could you pls add every BETA tester that helped with the game in to the crediths ( including me )
Thank you!
-Alex

Thanks.
I kept forgeting that. But I was just playing the game and I noticed it again, so I finally fixed it. Wasn't even hard, just a typo. Will be working in the next update.
All the beta testers will be credited along with the people who stuck with me earlier in the project.

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