AWESOME, everything is fitting perfectly every single thing even the music. I like the new names for some levels that had placeholder names, Like all the water levels and the Pyramid (now called the Forsaken Pyramid).
You troll! When I got to the final confrontation I had to die 'cause there was no boss, haha.
I already had a completed save file so I didn't have to start the game again, but I used another empty save file just to see the new things.
5 bugs: There is this random pipe you can go into in the pyramid level and all it does is move you to another pipe which is basically right next to it, this is right before you have to jump on the huge mummy toadlet to get across the spikes.
In the first water level, when doing the secret at the beginning to get to the end of the level, you can over jump the arrow made of coins (moving to the left) and fall out the world and die, in other words, there is no border to prevent you from falling.
In Falling Waters, when saving the koopling, to the left of where the koopling was you can climb the wall even though the area where you get the koopling is filled with air.
If you are climbing and jumping a vine to get up it faster, like what people would do to get up vines faster in Super Mario World, you can go above the vines and you wouldn't get to the place the vine would take you, what you would have to do is climb down the vine and then climb up it again THEN it would take you to that destination.
When transitioning from the koopling area in Thunder Woods to the snowy area to get the secret exit in that level, there is no music when getting to the snowy area.
This game is awesome, the work put into this game boggles my mind, no wonder it took many years to make this. I just hope that none of the beta testers who have a youtube channel immediately show ever secret when the game comes out.
SirArsen
WOOOOO, this is gonna be awesome, heard the new songs and all fit perfectly, now to start the game.
Lambtaco
Kick it's ass!