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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

Rocketman

Wassamatta U

The Closet

Joined on 7/8/04

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Comments

Well, it sound good, better than the other idea but i also wanna say that you make the characters playable in other sites and places than lambta.co and newgrounds.com because i usually download the swf version and play it from there in my computers flash player. But otherwise the idea is better than the idea you used in AKR2. I would like it if you made the characters cost for example the coins you collect etc, and i would also ask if there would be new characters like the piranha plant and bowser?

Forgot to mention that. There won't be any sitelocked exclusivity for the other characters. I did it in AKR2 to draw players to my own website. And I justified it because they were just skins and you could experience the whole game without them. That's not the case with AKR3.

I don't think I'll lock the additional characters behind in-game barriers either. At least not these standard characters. It annoys me when games do that. If I add some character(s) that make the game too difficult or too easy, I might have to gate them in some way, but I won't be doing it for the standard characters.

Piranha Plant will for sure be a new playable character. I can't confirm any others yet. Bowser presents some challenges as he's much bigger than the standard characters. I could do what they do for King DeDeDe in Kirby games and make the character look big, but have the same hitbox as any other. That feels a bit like cheating though. On the other hand, designing the whole game so that it can be beaten with a very large character would be a ton of extra work. Playable Bowser seems unlikely right now, but we'll see how it goes in the long run.

Do you still work on Remake Koopa 1?
Are you finish something in game?

It's still in production but I haven't worked on it lately. Mostly working on the update for AKR2 and my youtube stuff.

Yeah, making the powerups thematic is a great idea. Also interested to see how the Piranha Plant character will work, I'm not sure how movement will be presented with it though.

I'll give you a hint. It involves a flower pot.

Cool!

good idea! and goomba could be the fast one, like toad. it also would have a high traction and a low jump.

Maybe. I haven't really decided on Goomba's physics yet, but I want him to be about as easy to use as Koopa. He will, however, be the only character who can still fit through one tile high gaps when not in small form.

and i would love to see this piranha plant character

i have a good idea for a power up in akr3: p-wing petal like the one from super mario bros 3

I'm actually planning on removing non cheat-related flight entirely. But thanks for the suggestion any way.

@Supermario10 @Lambtaco same

@NathenTodd @Lambtaco oh

how about the 3D mushroom. what it dose is that when you press the attack button it changes the players prospective from 2D to 3D.

While that would be cool, it would be an obscene amount of work to implement.

@NathenTodd @Lambtaco ok

@NathenTodd @Lambtaco ok