UPDATE: I have a team now. Sorry to all those artists who really need a programer.
I'm looking for some teammates to do a Po3 game with. I'm going to be the boss of our team, not that I'm overly bossy, but it helps get things done. I'm no good in an equal partnership, just ask Almighty Hans. Revenue will ofcourse be shared equally. I've got my own idea and it goes something like this.
A 2D sidescrolling beat-em-up with a Megamanesque twist. There will be 3 stages (playable in any order) with 3 bosses, and after you defeat each boss you take their ability, by transforming into them or something like that, it's not too important how you get their ability. Each boss's ability can be used to easily defeat another boss and certain enemies. When you have all the powers a final level becomes available. You'll need all your gathered powers to get through the final level and to defeat the final boss.
Who I'm looking for:
ANIMATOR: Someone who's pretty good with animation and background art. Aplicants should at least be considerably better than me when it comes to art and animation. Animation is very important. A lot of people can draw, but the team needs someone who can animate well. Lots of character animations.
MUSICIAN: Preferably an action oriented music style. There's a time and a place for calm music but a beat-em-up probably isn't it.
The theme of the game hasn't been decided. I want to base it on the strengths of the animator and musician. The game can play the same whether it's in space or in hell, but those themes require different art and music styles. I'd prefer not to do a medieval Lord of the Rings type theme though.
I work in Flash 8 with AS2, so the animator will probably need to use Flash 8 or lower. Not really a problem for the musician.
Post a comment or PM me if you're interested. I live in the Pacific timezone, but I stay up late, and I work 3 days per week. My teammates will get my MSN address for communication.
P.S. If I can get a team together there will probably be another Koopa 2 hiatus. Sorry guys.