Finally got that airship done. Took a lot of work. Needed to make new enemies, backgrounds, and scrolling mechanics. The boss was quite animation intensive too. Next stop, Mario's Castle, the final full length level. Hell, it will probably end up being a huge level.
I'll mention again, for every 5 facebook fans MCSM Studios gets, I'll upload 5 Koopa 2 screenshots. http://www.facebook.com/mcsmstudios
ChessmasterD
Well, this looks awesome. I went back over some of my old comments recently, and man, I was a lunatic! But this looks awesome, I really can't wait for this game. So, are you going to tell us who the airship boss is, now that he's done? If so, WHO IS HE?
See, there's a hint of the old me peeking through again. In fact, I'm even going to bribe you with more music.
1. <a href="http://www.newgrounds.com/audio/listen/352435">http://www.newgrounds.com/audio/liste n/352435</a> -This could work for a final boss, final castle, maybe a ghost house. For me it has that tense, "you're closing in on the finale" sort of feel, so I think final castle for this.
2. <a href="http://www.newgrounds.com/audio/listen/55525">http://www.newgrounds.com/audio/liste n/55525</a> -Inside a whale. Just seems right.
3. <a href="http://www.newgrounds.com/audio/listen/222990">http://www.newgrounds.com/audio/liste n/222990</a> -Day map.
There you go, more music! This game is going to be awesome.
Lambtaco
I'm going to keep the boss a secret. The game needs to keep a bit of mystery I followed the Super Smash Bros. Brawl website closely before release, and when the game came out, there were no surprises. I don't want that to happen to you guys.
1. Not perfect, but I like it a lot better than what I'm using now. If I make the level really dark it would work better. 3/5
2. Not crazy about the intro. Overall I like it but, there's one instrument in there that doens't feel right. 2/5
3. Annoying, and a little too cheery. Though I am goingto be a bit more lenient on Mario remixes.