I've finally added the item reserve feature. So you can carry an extra item around like in Super Mario World. Let me know if it has any bugs. And the music loops better now too, from the last update.
In othe news I'm still requesting suggestions for cool moments to use in the trailer. So anything really cool about the game you think would look good in a trailer, let me know.
SirArsen
Aw that's pretty cool, when I was starting the beta, I thought that that was going to be a feature, but now it's here and better than SMW. No more have to chase your item and it's better at preserving the items. In SMW, the item box was a bit weird when dealing with mushrooms, my memory is foggy but I think that it would take an item away if you got a mushroom, but in this, it preserves it perfectly. Didn't find bugs with it.
In that previous update, at the end of a song, there was like 1 second of silence and now it's 99% fixed, the 1% being Airman song.
I'm pretty much fleshed out of trailor content, maybe you should put a Ghosthouse 2 (House of illusions) secret dealing with the illusions, obviously it would be like 1 second, but whatever, it is a suggestion afterall.
Lambtaco
I think SMW did it that way to prevent you from switchign rapidly betwen the cape and fireballs, based on the situation. I spent a lot of time getting the behaviour right for mushroom collecting, as much or more time as I spent implementing the system in general. I figure getting Koopalings should be more managable with this new feature, as well as killing the bosses.
Shows what you know, that silence is at the beginning :P
That's not a bad idea. The ghost houses are a cool feature.Thanks.