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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

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A Koopa's Revenge v0.95.0

Posted by Lambtaco - August 6th, 2014


Beta Link

I've finally added the item reserve feature. So you can carry an extra item around like in Super Mario World. Let me know if it has any bugs. And the music loops better now too, from the last update.

In othe news I'm still requesting suggestions for cool moments to use in the trailer. So anything really cool about the game you think would look good in a trailer, let me know.


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Comments

Aw that's pretty cool, when I was starting the beta, I thought that that was going to be a feature, but now it's here and better than SMW. No more have to chase your item and it's better at preserving the items. In SMW, the item box was a bit weird when dealing with mushrooms, my memory is foggy but I think that it would take an item away if you got a mushroom, but in this, it preserves it perfectly. Didn't find bugs with it.

In that previous update, at the end of a song, there was like 1 second of silence and now it's 99% fixed, the 1% being Airman song.

I'm pretty much fleshed out of trailor content, maybe you should put a Ghosthouse 2 (House of illusions) secret dealing with the illusions, obviously it would be like 1 second, but whatever, it is a suggestion afterall.

I think SMW did it that way to prevent you from switchign rapidly betwen the cape and fireballs, based on the situation. I spent a lot of time getting the behaviour right for mushroom collecting, as much or more time as I spent implementing the system in general. I figure getting Koopalings should be more managable with this new feature, as well as killing the bosses.

Shows what you know, that silence is at the beginning :P

That's not a bad idea. The ghost houses are a cool feature.Thanks.

Oh, another thing. I think your older posts should be updated, they're pretty outdated and would touch things ups.

No real reason now. They exist as archives. I was trying to get each post to act as it's own topic, but everyone just keeps commenting on the newest one no matter what they're talking about.

Wow. I watched the gameplay and it seems pretty funny. Also I played the game of the first koopa and it was funny, but this surely is much better. But I have a question: how can I play it? I try to go the link that says "Beta Link" and it appear that I have no permission to play it.

The game is currently in closed beta, so only approved testers can play it. But it will be released to the public next month.

I'd like to be an approved tester. What do I have to do?

Sorry. I'm not taking any more testers. Should have mentioned that.

What a pity. I made this account yesterday just to play the game. Also I asked to Baconheroman how to be a tester, but he first told me "Nice try MadnessSphere "Member since Aug. 8"" and I got a WTF face, then he just mentioned the same thing. Well, mentioning I enjoyed your first game, I think I can be a good tester and help you in anyway, but if you say I cannot be, I just will waiting for the release; however, I think one more hand shouldn't harm anybody.

Sorry, man. We're all closed off now. But thanks for offering to help.

The final version in Koopa 2 will be v1.0?
I wonder dude. nice game

Yeah. More or less. I might make it v1.0.0, in case I need to make any tiny alterations.

Hmmm, did MCSMStudios just die, nah i'm kidding, but still there's been no word from him but i'm pretty sure he is working hard on the video.

Hey MCSMStudios, if you reply on the comments before the video is released, how long will the video be?

I've actually been working on my new website. And it's going very well.

I'm holding off on the video, because I don't want to release it too long before the game actually comes out. You know how when you see a movie trailer, then get all stoked, and at the end it says its coming out Fall of next year, and you're all like, who gives a shit? I want it to come out at maximum one month before the game comes out. I'm planning on releasing the game September 16th if all goes well.

As for the length, I'm thinking about 60 seconds. Enough that it's more than a teaser, but not so much that it gets repetitive.

Can you update the soundtrack, please?

http://mcsmstudios.newgrounds.com/news/post/879319

Anacondplus, that music post is considered an archive now, it has served it's purpose, it'll most likely be updated after the release of the game, or not, either way. Most of what i'm saying is coming from MCSMStudios.

There is no problem in know the new soundtrack, with much more reason the game will be finished in at the half of September.