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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

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Joined on 7/8/04

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A Koopa's Revenge 2 v0.97 and Lambta.co Site Launches

Posted by Lambtaco - September 11th, 2014


Latest version of AKR2 is up for approved testers. HERE

Mostly I added some animations on the main menu screen, which trigger after a few seconds, that reveal clues to where to find the Koopalings and such. Also tweaked a few litttle things, and changed some redundant features. As usual, let me know if I broke anything, testers.

I was thinking htis would be the last version before release, pending no added bugs, but I may do another as there are some medals I want to add. Stupid little ones for finding Easter eggs and such.

In other news, just today I've decided to release my new site, lambta.co. Check it out, y'alls. It's not 100% done yet, but it's plenty functional and fulll of content.


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Comments

Cool update, just 1 complaint, I think you should have the main menu animations with the Kooplings locked into a loop, I wanted to see every animation but it kept giving me the same animation for a while, also, Wendy's head in the Wendy animation goes all exorcist on us.

1 bug (I think), it says that I can't change the character skin because i'm not on Lambta.co or Newgrounds, the reason I say "I think" is because I don't know if you're testing this mechanic.

I really couldn't find any of the tweaks, I didn't fully complete the game though, i'll do that tomorrow.

I suppose I could get it to start on a random animation, then loop from there. Wendy's animation is the one I was least atisfied with.

Definitely a bug. It should work fine here. Will have to fix.

They're mostly pretty small anyway.

*Gasp*! Remember a long time ago when I told you that you can jump above a vine but not go to the area until you climbed back down and then up again. Welp, in 2-A, the vine to go to the secret exit can be jumped above of and you have to climb back down and then up again to go there, I finally found it! Man, that was a lot of weight on my shoulders and it was only one bug, heh.

Egh, that's a pretty small bug. Considering how much trouble I'm having with the API, I'm not sure I'll get to it. I might just give up on it for tonight and try another day.

Got the other characters working again. But I won't be puting the music back in until tomorrow.

Oh yeah, looks like you accidently left the API output in the beta, in the description of the game, the API output pops up.

I think it just shows up for anyone with the preview, or maybe it's because I accidentally published it with the debug mode for the API not set to off. I can always see the output, ever since I uploaded a version of the game using the API, but that could be because I'm the author.

Anyway, new version is uploading and the API debug is off. The music will be back in, and I think this will be the same as the release version. I may add some more medals on Sunday, or maybe not. That's the only day I'll really have time before the launch. I don't want to risk breaking anything, and compiling the game is getting tricky.

Ok so Wednesday will be out Koopa 2?

Yes, on Newgrounds. It comes out on my site the day before.