00:00
00:00
Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

Rocketman

Wassamatta U

The Closet

Joined on 7/8/04

Level:
24
Exp Points:
5,912 / 6,400
Exp Rank:
7,504
Vote Power:
6.53 votes
Audio Scouts
1
Rank:
Police Sergeant
Global Rank:
6,940
Blams:
865
Saves:
446
B/P Bonus:
12%
Whistle:
Normal
Trophies:
10
Medals:
584
Supporter:
8y 3m 20d

AKR2 Version History Log

Posted by Lambtaco - September 15th, 2014


Taking this out of the description and it's got to go somewhere.

Version History:
v0.80 Nov. 15, 2013. Premiere.
v0.81 Nov. 17, 2013. Fixed the not moving from Switch Palaces bug. It turns out it wasn't at all caused by what I thought, and was consequentially really easy to fix. Did a number of small changes aswell.
v0.82  Nov 27, 2013. Fixed near all of the music problems. The walking on boss doors glitch. Many other small alterations.
v0.83 Dec. 6, 2013. New main menu and pause menu, both navigable using keyboard.  Save files and option save integrated. Percent completion displayed on save file. Switch Palaces can be reentered. Dry Bones powerup is now immune to all fire related damage. Significant reduction in lag. Weather effects can be turned off. Many small changes.
v0.84 Dec 8, 2013. Fixed most of the errors that came with v0.83, and pretty much nothing else.
v0.85 Jan 4, 2014. Further reduced lag. Easier walljumping. Donut blocks respawn. Swimming physics altered for blue shell. Electric eels can be killed. More interaction with background elements. New small and water forms for Goomba. Improved and altered player animations. Weather and time of day related graphic changes to enemies. New stage backgrounds.
v0.86 Feb 17, 2014. Lag reduced again, added secret warp rooms to each level without any, stopped tile jittering in autoscrolling levels, redid first boss, added 3 secret exits, and redrew the entire map with animations.
v0.87 Feb 24, 2014. Fixed a glitch preventing coins dropped by enemies from being picked up. Updated bosses 2-6 so that they are damaged by projectiles, aswell as new sound effects, and some behaviour changes.
v0.88 Feb 25, 2014. New control schemes are here! Also special hint ghosts to aide in secret finding. Changes to the way you interact with enemies.
v0.89 Apr 7, 2014. Opening cutscene, various bug fixes, updated and added sfx, a new song, a new cheat, updated an old cheat not yet available, as yet invisible restrictions.
v0.90 Apr 15, 2014. Small fixes and changes, added Koopalings.
v0.91 May 29, 2014. Ending cutscene and stand-in credits, bug fixes and small changes, polished mechanics, right-click menu, nerfed first boss.
v0.92 June 10, 2014.  New music, further reduced lag, visual changes, bug fixes.
v0.93 July 3, 2014. Super secret final boss added, fifth boss sped up. mouse enable map navigation, many many tweaks.
v0.94 July 7, 2014. Lots of tweaks. Fixed some problems started by 0.93.
v0.94.1 July 8, 2014. Fixed problems from 0.94. Added two new enemy types. Many tweaks.
v0.94.2 July 11, 2014. New music, enemies bump into eachother, scroll the map using the mouse, many many tweaks and bug fixes.
v0.94.3 July 31, 2014. A couple of new songs, and again many refining tweaks.
v0.94.4 August 3, 2014. Finished the soundtrack, all songs looped and leveled.
v0.95.0 August 5, 2014. Added the oft requested item reserve featutre, fixed the 16 ton crushers, a few small tweaks.
v0.96 August 24, 2014. Added medals, and filled in remaining gaps for sound effects, gussied up the preloader.
v0.97 Sept 11, 2014. Added attract screen animations, many tweaks.

Also, here's a video of the game:

 


2

Comments

Wait, shouldn't "complete game" in the game's description be "complete the game"?

Man, I played AKR1, kept up with the WWWOTW, Facebook screenshots, and videos of this game, then I became a beta tester which was a really exciting moment for me and others and I pretty much made it my job to send feedback and help the game, this game is bound to burst with tons of plays, it's been an honor working for you.

Yes, yes it should be. Nice catch.

Thanks for all the help, man. I couldn't have done it without you. Well, I could have, but it wouldn't have been as good. It's been a long ride, let's see the destination already.

Oh, also, in the cheats menu, the item face description still says 4500 instead of 5000.

Also, for the crazy kill combo in 1-1, I got 6-ups, I think that's the most amount of 1-ups a player can get in the first area when killing Toadlets, i'll make sure to make a video of that, heh.

Damnit! Next update I guess. That's not a major issue for now. I'm sure I'll have a ton to fix once it hits NG and gets a large playerbase.

I'm pretty sure 7 is theoretically possible. I know I've gotten at least 6 before.

Anyway, game's out now! http://lambta.co/koopas-revenge-2/