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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

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Joined on 7/8/04

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Lambtaco's News

Posted by Lambtaco - July 14th, 2008


I was sort of taking a bit of a hiatus form Koopa 2. A number of factors really, I was spending too much time at work, it was too hot in my room (damn heat wave), but most of all I got really tired of working on the main game engine. I solved the heat problem by buying an air conditioner (thanks to problem 1 ironically), and I'm not working on the main game engine right now.

Good news: I'm working on it again.
Bad news: a gameplay demo won't be coming anytime soon.

Although I've been working on a bonus game engine, and I'd like to get some feedback on it when it's at a presentable stage. Which should be soon; it's less complicated than the main game but a bit more experimental. You'll know what I'm talking about when you play it.

I'll be needing some peppy bonus stage music, so if anyone knows of some on the audio portal give me a link. I could use some map music too. I'll just say I'd like the music to fit the theme of the first game, nothing too dark; although that seems impossible on the audio portal, everyone thinks they're super hardcore.


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Posted by Lambtaco - June 23rd, 2008


I submitted a cartoon for bytesize, yay!

Has anyone else noticed bytesize really needs to be updated? There's stuff in there about the prizes for Pico Day still. Anyway, if my thing gets in you'll all be able to see it.

Update, June 26th: No word yet. Anybody know how to submit the buggers (bytesize cartoons)? I just sent an email as it said in the really old news post.

Update, July 1st: Okay, still nothing. I'm too lazy to look up how to do this, but if anyone knows how let me know.

Update, July 4th: Apparently, Tom is putting an end to it, which is really gay. Only days after I make one. I spent months trying to come up with an idea. All my ideas were either too retarded or not retarded enough and when I finally get a perfect idea...

I PM'd Tom. Let's hope he answers.

Update, July 7th: Finally got an email response. I knew it would take a while but damn; Tom's a busy dude. He asked for the .fla so I can assume Bytesize isn't over like I thought before. Sweetness, eh?

Update, July 10th: I just checked the bytesize and my cartoon is in there. But they cut the boner part. It was probably too long. Oh well, I'll live.


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Posted by Lambtaco - May 19th, 2008


I have officially cancelled Scribble Koopa, the RPG retelling of the original AKR story. I wanted to see if I could do a Paper Mario Style game, and I could so I lost interest. It had a scribbly style to go with the paper style. It had a pseudo 3D thing going on. And timed button presses for attacks. It's a bit of a loss, but sometimes you have to trim the fat.

Anyway, Here's the demo.

Working on Koopa 2 still. I've got the list of power-ups pretty well done, but you can still expect changes and I'm open to suggestions.

SPOILERS
Here are the powerups:
Green shell- Standard shell, Koopa can break bricks, slide in his shell, hide in his shell, and get hit without dieing
Orange shell- Koopa throws fireballs, like Mario
Purple shell- Koopa has wings, wings flap to slow descent, spin attack, and you can fly if you run enough, like SMB3
Black shell- Koopa is a Hamer Bro. and throws hammers in arcs
Red shell- Koopa wears a spiny shell
Yellow shell- Koopa throws lightning bolts that turn eneies into coins
Blue shell- Koopa can swim with directional keys and is more agile in water
White shell- Drybones power, throws bones and can walk in lava
Pink shell- Koopa Tanooki thingus.
Brown- Just an extra hit over the green shell

You may have notice I changed the powerups from the last game, they're different colours and they work a little differently too. The way they are now is how I would have had them work in the first game had I the programming ability at the time.


1

Posted by Lambtaco - April 19th, 2008


After my April Fools prank I became aware of enough interest to actually get started on this game. I've done a lot so far in such a short time, and I've actually got a plan of how I'm going to create it. I've even been listening to music on the Audio Portal as I create the game to choose the music and save some time.

I'm still open to suggestions while the game is in the early stages. In particular I'd like to hear any ideas for abilities koopa could have. In the first game the red shell allowed Koopa to breathe fire and the Blue gave him wings. I've already got a bunch made up, including hammer bros., but I don't think they'll all make the cut. Also any music form the audio portal you think might suit the game would be nice. It's not just Mario music.

I can't give a release date yet, it really depends on how long I make the game. I'm planning on making it pretty long so don't expect to see it next month. I may release a demo though, so keep an eye out for it.

A Koopa's Revenge I

Please comment. That is all.

Koopa 2 in the works for real.


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Posted by Lambtaco - April 1st, 2008


Okay, so I pulled a bit of a prank on NG as many people did for April Fools. I Rick Roll'd the people who expected to see A Koopa's Revenge II. Instead of playing the game, they were treated to a Koopa dancing to the sounds of Rick Astley. Check it out if you don't believe me.

The response kind of surprised me. Alot of people more were entertained than were offended. Some people were severely dissappointed, but without them I would never have known how deceptive I can be. In the end I credit the mostly positive response to the Rick Roll. When you see it you know you've been had, but it's not disgusting like those old guys having that orgy.

I'd also like to thank all the reviewers who played along. You guys are awesome.

Long live the Rick Roll!

Original Message:
So excited, play now!
AKRII


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Posted by Lambtaco - January 19th, 2008


There are just some words you can't teach people to spell. I've noticed a couple on NG that I see spelled incorrectly more often than not. Which words do you see misspelled far too often?

List:
Sequel - sequal, sequell, sekuel
Grammar - grammer
Retarded - retarted
Blammed - blamed
A Lot - alot, allot
Weird - wierd
Ridiculous - rediculous
Definite - defenite
Psycho - phsyco, physco
Hurt - hert

Some homophones excluded due to enormous number of possible mistakes.


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Posted by Lambtaco - August 22nd, 2007


As almost none of you my know I've been submiting an old Flash every day for a week now in order to direct people to my new website. So far it hasn't been working very well. I had some success with Hazardous Hurler but that's about it.
So tell me, eveyone, what do you think of my strategy? Am I being too much of a promoter, or am I not doing enough promoting? do you guys like my old crap, or do you think it's crap?
My ears are open.

www.mcsmstudios.com

I AM NOT MAKING A NEW FLASH EVERY DAY.


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Posted by Lambtaco - August 14th, 2007


The people who brought you A Koopa's Revenge have brought you an updated website. This is not one of those "we host popular internet stuff" sites. We create our own content.

The site is in no way complete, but it is ready to be viewed. I hope to have all the new features up by the end of summer, to make my plan to launch my redesign along with NG's not a complete failure. I'm also planning to do a lot of submitting of my works to drum up some interest. So enjoy my new site and leave a comment if you wish.

And check out the Alpha for A Koopa's Revenge 2.

Sorry forgot link www.mcsmstudios.com


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Posted by Lambtaco - August 5th, 2007


And by soon I mean probably by the end of summer. I wanted to get my redesign done at the same time as the NG one but I sort of dropped the ball. I'll post again when it's actually done, or sooner if anything else worth mentioning comes up.


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