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View Profile Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

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Rocketman

Wassamatta U

The Closet

Joined on 7/8/04

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Lambtaco's News

Posted by Lambtaco - November 16th, 2008


Okay, I really need to take a break from this thing. I haven't made much progress in the past month, and I can never seem to work on it for more than half an hour at a time. With a project this size I need 8 hour days to get anything done, and I just don't have the drive.

I'll be taking some time off, and probably make a cartoon or two. Something that involves less thinking. I haven't made a new cartoon in like a year. Gotta clear my head a bit.

I should start up again sometime after Christmas. I'll still accept suggestions but my responses probably won't be as prompt. Maybe if I get inspired I'll start up again sooner, but don't expect anything. It was well over a year between the start and finish of AKR1, not because it was a year's work, but because it got monotonous.

Sorry, guys. I hope you'll enjoy my cartoons though.


Posted by Lambtaco - November 5th, 2008


Oh yeah. You heard me.

In case you didn't hear.. OBAMA!!!


Posted by Lambtaco - October 11th, 2008


Here are some of the enemies that will appear in my upcoming game. My goal was to keep with the role reversal theme from the first game, meaning all the enemies in AKR must be good guys in Mario games. Unfortunately most good guys in MArio games are converted bad guys, so I had to make some stuff up, mostly mushroom related.

There will be more enemies than pictured here, I just haven't drawn them yet. I'm also open to suggestions for possible enemies.

The game doesn't have a set release date as of right now.

A Koopa's Revenge II Enemies


Posted by Lambtaco - September 16th, 2008


I've made some progress in Koopa 2. Fixed a bunch of coding stuff and made 2 new levels. I'm able to make levels alot faster than I thought. About 1 per day, plus a bit more time when I need to make a new enemy or object. The levels seem a little shorter than AKR1, but a bunch of people complained they were too long anyway.

I'm calling on my fans for a couple of things. First, I need some better music to replace the song in the demo. I liked it at first, but that song gets irritating fast. The song also needs to fit, so it can't be power metal or something like that, it needs to be music you wouldn't be surprised to hear in a Mario game.

Second, I need some enemy ideas for an undeground level. They should be normally good guys like the rest of the AKR enemies. Something to act like a Buzzy Beetle would be great.

I'm also looking for day and night songs for each level theme. Some levels will be day and some night. This is so you won't hear the same desert song over and over in the desert world for example. I have a lot of songs already, but I'd like to replace them with something better. Here are the level themes:

Plains, a standard 2D Mario level (like in the demo)
Forest, kinda dark and mysterious
Sky, like up in the clouds, fast paced music
Shrooms, on top of giant mushrooms (like SMB or NSMB)
Caves, there are always caves
Ice, bright and white
Under Water, obligatory level theme
Desert, dry and hot
Volcano, lots of lava and fire
Ghost Houses, I want them to be really spooky
Castles, each of the 7 or 8 castles will have it's own musical theme
Map, I still need some good map music.
Bonus Stage, fast and peppy, full of fun

It seems like I'm asking a lot, but it's all voluntary,and you're on newgrounds so it's unlikely you have something important to do. Remember to use the Audio Portal.

Koopa 2 Progress


Posted by Lambtaco - August 28th, 2008


Today I added the About Us section to my site. Visit if you want to learn a little more about the MCSM Studios crew and how we got started. Also, tell me if you think the Flash on the page is cool.

About Us


Posted by Lambtaco - August 22nd, 2008


I've updated my site a bit. There's now a new section where people can go to get versions of my games that aren't sitelocked to MCSM Studios or NG. The benefit to me is they have rather large links to my site in the menus. And I added an ad to the view pages, more internet moneys for me.

Here's the new section.

I'd post this on my own site too, but I can't get into CuteNews. It's being stupid. So if anyone reading this knows how I can get it working again, or a decent (and free) replacement, let me know. I can't sign in and it doesn't seem to recognize anything as my username, I tried stuff like admin, but I can't even get it to send me an email with my password.

Good News: I'm now making enough money from ads to pay for the hosting fees :D

Also, I was wondering that if I started up the MCSM forums again, if anyone would actually join them. Now that I know I actually have fans, I'm considering reopening the forums. I may also be looking for mods too. So many sites have inactive forums nowadays. I assume they're used to try and get a community going, but I've discovered it community first, then forums.


Posted by Lambtaco - August 11th, 2008


A few days ago I finally got a demo ready for AKR2. I let the regular readers of my userpage try it out and there appear to be no huge errors. So here it is for the public to enjoy.

A KOOPA'S REVENGE II DEMO

It's the complete first level of the game. You won't get a chance to see the map screen or the bonus game, and not all the graphics are finished, but I hope you like it anyway. Keep in mind this level is a sort of homage to the original Super Mario Bros. so there isn't a large variety of enemies yet.

I'm looking to get some suggestions, just don't demand things of me. What did you like? What did you not like? What would you like to see added? Do you like the music, or would you like to see it changed? Is it easy enough for the first level?

You can check out my last entry to see some of the comments and explainations.


Posted by Lambtaco - August 10th, 2008


I got it to demo stage! You can't play the map screen or the bonus game, but the entire first level is playable. Some of the graphics aren't done, but I bet you can't tell anyway. Just play this baby, I've been working on it all day, and I mean that literally.

Give me some suggestions. Feedback is always nice. What do you like about it? What don't you like about it? What would you like to see added? Keep in mind it's unfinished and there will be more stuff in the final game. There's a little gameplay twist that isn't in the demo either.

The music also isn't final so I'm open to suggestions on that.

I'm not going to make a front page post about it yet because I'm not sure if there are any bugs still in it, and it's not a great time for NG webtrafficwise. I may make a topic about it on the BBS later too. Feel free to link to it in your sig :D

I tried really hard to make sure the level isn't too difficult like the first game.

A Koopa's Revenge II Demo


1

Posted by Lambtaco - July 28th, 2008


So I was playing the old version of A Koopa's Revenge II. The demo that was in the NG.mag alpha. And man, does it ever suck. The art style is lame, most of the art is traced, and the tweens are uneased and have only one joint per limb. Then there's the resolution problem, the blocks are so huge you can't see the ground when you jump. And the physics are terrible, the gravity is too slow, and it takes too long to run up to full speed aswell as slowing down again. I couldn't see it at the time, but it really blew.

What I'm trying to say is that I'm glad I started from scratch. The old Koopa 2 may actually be worse than the first. You guys won't be disappointed with this game. It was totally worth it to restart.

Old Koopa 2


Posted by Lambtaco - July 14th, 2008


I was sort of taking a bit of a hiatus form Koopa 2. A number of factors really, I was spending too much time at work, it was too hot in my room (damn heat wave), but most of all I got really tired of working on the main game engine. I solved the heat problem by buying an air conditioner (thanks to problem 1 ironically), and I'm not working on the main game engine right now.

Good news: I'm working on it again.
Bad news: a gameplay demo won't be coming anytime soon.

Although I've been working on a bonus game engine, and I'd like to get some feedback on it when it's at a presentable stage. Which should be soon; it's less complicated than the main game but a bit more experimental. You'll know what I'm talking about when you play it.

I'll be needing some peppy bonus stage music, so if anyone knows of some on the audio portal give me a link. I could use some map music too. I'll just say I'd like the music to fit the theme of the first game, nothing too dark; although that seems impossible on the audio portal, everyone thinks they're super hardcore.