I got New Super Mario Bros. Wii on Sunday, and it's awesome, way better than the DS game. Seriously, you should buy it. If you don't have a Wii, buy one and this game.
Anyway, playing the game has gotten me interested in doing Koopa 2 again. For the past few weeks I haven't been working on anything Flash-wise. It happens. But I really needed to fix a few things. There are so many parts of repeated code, where I really should have used functions and such, including the player, which was a huge mistake. Anyway, all that made the game very hard to edit, so I had to go in and fix it all. It's not all fixed, but the player is, and it has hundreds of lines of code on it.
Another problem looms though. The file is getting really big and complex, meanwhile my computer is getting old and outdated. I fear I may reach the point where it becomes very hard to work on the game with my current hardware (it takes forever to save the file). So long story short I need a new computer. Until I reach that point I'll keep working on the game.
I'm also working on two other games. One, which I call Goobie, is a somewhat physics based collection-oriented platformer; I'll probably release a demo of it soon. And the other, a more secretive project, is something done in a NES game style. Maybe I'll get a sponsorship and some ads in these games to buy a new computer. I'll probably be releasing both these projects before Koopa 2 is finished, because they're both much smaller. Koopa 2 will have somewhere around 60 levels, 8+ bosses, tons of power-ups, and dozens of different types of enemies. The other games aren't so complex.
Happy Chinchilla Day.