I'm chugging along on Koopa 2, so I thought I'd treat the people with some more gameplay footage. A much requested addition to the game is revealed. Sorry there's no music. As usual the graphics aren't final.
Update: World 2 is COMPLETE!
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.
Joined on 7/8/04
Posted by Lambtaco - March 22nd, 2010
So my site has gotten a huge spike in traffic and I have no idea why. Looked into refering sources and such but haven't gotten to any conclusions.
In Koopa 2 news, I've got diddly. I recently found my old Red Alert 2 discs and they've been stealing my life away.
Edit: I feel an explination is needed. You know when you're playing a game and it crashes or you forget to save several and hours of progress are lost. That's what happened with me and Koopa 2, only I was making a game instead of playing one. A crash caused me to lose a fair bit of work that I didn't want to redo, and I'm just finally getting back to it now. It's a real morale killer, I tell you what.
Posted by Lambtaco - February 9th, 2010
Uploaded some youtubes today. First a gameplay video for A Koopa's Revenge II. I know some people have been dieing to see a bit more of the game.
Second, something I made to test a video camera when I got it. I figure NG might get a kick out of it.
Posted by Lambtaco - January 18th, 2010
So, I've decided on the new map for Koopa 2. I'm going to keep the one big map style, but it's going to be much more interesting to look at. I took inspiration from the map in the manual for Super Mario World. Always liked the way that map looked.
Some may notice I've cut down on the number of levels from my original proclaimation of 80. But to be fair I also said it'd likely end up being more like 40, and the levels are pretty long. I've also cut it down to 7 worlds rath than 8. Mostly to get it done a bit quicker. I want this thing finished just as much as you do.
I'm also trying to cut down on the music used in game. So I'm merging some of the level themes together among other work reducing changes. It's going to take a lot of compromising to get this thing done.
It's not completely final, especially for the later worlds, World 7 in particular. I sort of rushed it to get it done, and cramped World 7 because I was running out of space on the paper. Here's the map, so spoilers are here.
Posted by Lambtaco - December 30th, 2009
I've decided to overhaul the whole map and saving systems I've set up for Koopa 2. So, hooray for setbacks.
You may have seen the map in a screenshot I posted a while ago. The final map won't look much like that. I've been comparing the game to NSMB on the DS as I've been working on it, but now NSMBW comes along and raises the bar, particularly with the map screens. NSMB maps were atrocious. So I'm going to make the maps more dynamic and more interesting.
I'm also going to make it so the Bowser Coins act more like Star Coins. So you can collect a certain number in a level, probably four, and they add to your completion percentage. Killing all the babies in a level will probably get counted too. Maybe babies you've already killed will show up as Luigi babies or something like that.
Point of the post, I want some input on what the new map should be like. What do you like and not like about map systems in Mario games? I'm thinking of making it all one big map like SMW, does that sound good?
P.S. Before anyone asks, I've been too busy during the holiday season to get much Flash work done.
Posted by Lambtaco - December 6th, 2009
I recently finished a music video I was making for The Lonely Island's song Ardy Party, and uploaded it to the portal. Check it out The Lonely Island fans.
I've also uploaded a Youtube version, but it's compressed and doesn't have optional subtitles, so the flash version is clearly superior.
Tell me what you think of it,and don't forget to VOTE FIVE!!! But only if you really want to.
Posted by Lambtaco - November 19th, 2009
I got New Super Mario Bros. Wii on Sunday, and it's awesome, way better than the DS game. Seriously, you should buy it. If you don't have a Wii, buy one and this game.
Anyway, playing the game has gotten me interested in doing Koopa 2 again. For the past few weeks I haven't been working on anything Flash-wise. It happens. But I really needed to fix a few things. There are so many parts of repeated code, where I really should have used functions and such, including the player, which was a huge mistake. Anyway, all that made the game very hard to edit, so I had to go in and fix it all. It's not all fixed, but the player is, and it has hundreds of lines of code on it.
Another problem looms though. The file is getting really big and complex, meanwhile my computer is getting old and outdated. I fear I may reach the point where it becomes very hard to work on the game with my current hardware (it takes forever to save the file). So long story short I need a new computer. Until I reach that point I'll keep working on the game.
I'm also working on two other games. One, which I call Goobie, is a somewhat physics based collection-oriented platformer; I'll probably release a demo of it soon. And the other, a more secretive project, is something done in a NES game style. Maybe I'll get a sponsorship and some ads in these games to buy a new computer. I'll probably be releasing both these projects before Koopa 2 is finished, because they're both much smaller. Koopa 2 will have somewhere around 60 levels, 8+ bosses, tons of power-ups, and dozens of different types of enemies. The other games aren't so complex.
Happy Chinchilla Day.