The other day was my birthday. When I got home from work, what did I find? A certificate of awesomeness from the formerly bearded overlord of newgrounds himself. Thanks Tommy Boy.
Used to be MCSM Studios, and before that The_Green_M. Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests. Nothing personal.
Joined on 7/8/04
Posted by Lambtaco - December 30th, 2009
I've decided to overhaul the whole map and saving systems I've set up for Koopa 2. So, hooray for setbacks.
You may have seen the map in a screenshot I posted a while ago. The final map won't look much like that. I've been comparing the game to NSMB on the DS as I've been working on it, but now NSMBW comes along and raises the bar, particularly with the map screens. NSMB maps were atrocious. So I'm going to make the maps more dynamic and more interesting.
I'm also going to make it so the Bowser Coins act more like Star Coins. So you can collect a certain number in a level, probably four, and they add to your completion percentage. Killing all the babies in a level will probably get counted too. Maybe babies you've already killed will show up as Luigi babies or something like that.
Point of the post, I want some input on what the new map should be like. What do you like and not like about map systems in Mario games? I'm thinking of making it all one big map like SMW, does that sound good?
P.S. Before anyone asks, I've been too busy during the holiday season to get much Flash work done.
Posted by Lambtaco - December 6th, 2009
I recently finished a music video I was making for The Lonely Island's song Ardy Party, and uploaded it to the portal. Check it out The Lonely Island fans.
I've also uploaded a Youtube version, but it's compressed and doesn't have optional subtitles, so the flash version is clearly superior.
Tell me what you think of it,and don't forget to VOTE FIVE!!! But only if you really want to.
Posted by Lambtaco - November 19th, 2009
I got New Super Mario Bros. Wii on Sunday, and it's awesome, way better than the DS game. Seriously, you should buy it. If you don't have a Wii, buy one and this game.
Anyway, playing the game has gotten me interested in doing Koopa 2 again. For the past few weeks I haven't been working on anything Flash-wise. It happens. But I really needed to fix a few things. There are so many parts of repeated code, where I really should have used functions and such, including the player, which was a huge mistake. Anyway, all that made the game very hard to edit, so I had to go in and fix it all. It's not all fixed, but the player is, and it has hundreds of lines of code on it.
Another problem looms though. The file is getting really big and complex, meanwhile my computer is getting old and outdated. I fear I may reach the point where it becomes very hard to work on the game with my current hardware (it takes forever to save the file). So long story short I need a new computer. Until I reach that point I'll keep working on the game.
I'm also working on two other games. One, which I call Goobie, is a somewhat physics based collection-oriented platformer; I'll probably release a demo of it soon. And the other, a more secretive project, is something done in a NES game style. Maybe I'll get a sponsorship and some ads in these games to buy a new computer. I'll probably be releasing both these projects before Koopa 2 is finished, because they're both much smaller. Koopa 2 will have somewhere around 60 levels, 8+ bosses, tons of power-ups, and dozens of different types of enemies. The other games aren't so complex.
Happy Chinchilla Day.
Posted by Lambtaco - July 29th, 2009
I haven't said much about Koopa 2 lately. Primarily because I've been at work on my Po3 game, which will be awesome by the way. Really awesome.
Anyway, I've made a few levels and enemies for Koopa 2. For the second world, the one with the desert. It's sort of a Mario tradition. I also made a ghost house, and I can say things are feeling kickass so far. I've stopped trying to make the levels really easy, which makes designing and testing them a lot more fun. They aren't as hard as even the begining of Koopa 1, but don't worry they will get very hard near the end, particularly the secret levels.
Po3 is going pretty good, but a little slower than I'd hoped. It's cetainly not going to be anything on the scale of Koopa in terms of game length. But it should still wallop your intestines with it's greatness.
I'm currently working on about a dozen different projects, which may sound bad, but really, it means there's always something interesting to work on. Individual Flashes won't come as fast as they would otherwise, but there's going to be a greater volume of work coming out overall.
Mainly I'll be working on Po3 though, because it has a deadline. So don't expect too much progress on Koopa 2 until the fall. I'm also working on my very first music video, and it's a fair bit more work than I'd hoped.
I'll leave you with a screenshot from Koopa 2 for all to speculate on.
Posted by Lambtaco - July 13th, 2009
I'm happy to report that last night mcsmstudios.com received it one millionth visitor, and to celebrate I've actually updated the site for once. We've got a highscore enabled version of No More Herpes, and our youtube videos are now viewable from the site. We've also updated the RRIG (Random Racist Insult Generator) to have several time more words in it.
Hooray for one million!
Posted by Lambtaco - July 7th, 2009
My friend and I made a follow-up to our surprisingly successful How to be a Newground Animator God Which is totally awesome, by the way. It includes this Tankmen parody. I know it's not the cleverest one, but I had fun animating it, damnit, and that's what counts, eh chaps?
Here's the whole movie. It's funniest when viewed in it's entirety. Hope you like it.