View Profile Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

30, Male


Wassamatta U

The Closet

Joined on 7/8/04

Exp Points:
5,756 / 5,880
Exp Rank:
Vote Power:
6.50 votes
Police Sergeant
Global Rank:
B/P Bonus:
3y 3m 5d

Lambtaco's News

Posted by Lambtaco - May 21st, 2015


I'm finally starting the first round of beta tests for AVGN: Trapped in the NES. The game isn't really done yet, but I'd like to get some feedback.

Unfortunately, until the game is prety much complete, I'm not going to be doing a more open beta. I've had some bad experiences with beta testers, so I need some I can trust. Tester's of A Koopa's Revenge 2, especially those credited as dedicated beta testers, are welcome to return. Just let me know if you want in.

Beta Link: http://www.newgrounds.com/projects/games/861501/preview

Posted by Lambtaco - May 19th, 2015


Posted by Lambtaco - April 29th, 2015

Comedy Sketch, that is.

And a question. Would this be suitable to submit to NG? I know the Movies section is primarily an animation thing, but is it a written rule? Numa Numa was big on portal even before youtube existed, and it was live action video. My sketch is about a third animation, with a good amount of VFX in the live action parts. I released a cartoon last month that had live action bookends, and nobody complained, though it wasn't seen by that many people. I really don't know what's acceptable these days. Leaning toward not submitting it to the portal, but I'm pretty unsure.

Posted by Lambtaco - April 5th, 2015

Happy Easter to e'erybody! Please enjoy this silly cartoon I made about Jebus.


In unrelated news, I finally made a big comprehensive list of all the music in A Koopa's Revenge 2. Pop!

Posted by Lambtaco - February 18th, 2015

AKR2 v1.11 is finally done.

Play it here.

It's basically just fixing two major bugs, and a bunch of minor stuff. Details here.

Also, I made another comedy sketch, with Batman.


Smell ya later.


Posted by Lambtaco - February 3rd, 2015

First up, a new and long overdue episode of Dick Sombrero & Balls Maloney: Private Investigators. A radio show about two detectives and their innappropriate antics.

I've been working on getting more comedy related stuff out, and it's going well. Got a few videos totally done and scheduled to go out. Trying to show NG more love, but cartoons are a lot more time consuming than live video. I'll try to get more out anyway.

Secondly, new AKR2 video is out.

In related news, I'll be doing the last update to AKR2. Hopefully fix the NaN Lives glitch, as well as a few other minor things. If there are any issues with the game I'm not aware of, I need to know asap. Once that's out I can finally get going on the next game.

Happy Tuesday, everyone.

Posted by Lambtaco - December 23rd, 2014

I've decided to make one last round of revisions to AKR2. I found out you can get stuck behind the pipe in 1-5 with the new walljump physics, which isn't exactly gamebreaking, but it's a significant issue. So I'm going to need an update.

I'll take this opportunity to make many other small changes, like moving a few blocks around here and there. But I need some help. If there were any parts in the game you found uncommonly difficult, or it was unclear how to progress, let me know so I can fix them, please. Also, typos and grammatical errors.


Posted by Lambtaco - December 2nd, 2014


I finally got the updated version for AKR2 out. Convenient link to game.

I've addressed some complaints and criticisms, plus added a bunch more little things I thought would be nice. For full details, see my previous news post.

Posted by Lambtaco - November 13th, 2014

The much awaited update to AKR2 is done. But due to some changes to the mechanics it's going to need some comprehensive testing before I can give it a wide release. I can't do it alone (at least not very quickly) so I'll need help testing. The preview is here.

Here are some of the changes made:

  • WALLJUMPING: Due to numerous requests and complaints, I've reworked the walljump mechanics to closely resemble those found in the New Super Mario Bros. games. This is one of the major reasons I have to do the big testing period again. I have to be sure the game is still beatable and not broken by the changes.
  • EASY SILVER COIN COLLECTION: The other big one. When you've already beaten a level, you don't have to beat it again to get it's silver coins. Just collect the coin and wait ten seconds for it to verify. I think this is working perfectly, but I need testing.
  • KICKING BABIES: As funny as getting killed by a baby is, it can interfere with the fun. Now when the player contacts a baby, instead of the player taking damage, he kicks the baby. I will likely improve the animation for this.
  • BLACK PITS: There are now dark black wavy thingies over death pits. I added this after watching a player kill himself looking for secrets. If it's got black stuff on it, it'll kill you. Let me know if I missed a spot.
  • EASY PICKUPS: You no longer have to duck to pick up enemies and pluck vegetables. Simply stand still over top of them and press the ATTACK key. Hopefully this is working right; needs testing.
  • ICE TRACTION: With the swimming powerup, you won't slip around on ice. It's a little something I felt the game needed.
  • LAVA SWIMMING: With the white powerup during the day (drybones) you could always survive in lava. But now you can swim in it like water, rather than dropping like a stone to the bottom. Needs testing to be sure it works properly.
  • QUICKSAND ADJUSTMENTS: Quicksand works a bit differently. Trying to jump out of it looks a bit more natural, and you can't perform a spindash when you're in it.
  • SPECIAL EFFECTS: Walljumping and getting in and out of water now produce little visual effects. It's just polish, but I figure while I'm improving the other stuff I may as well pretty it up a bit.
  • BUG FIXES AND TWEAKS: Fixed some small bugs (including the invisible ghosts spawning in 4-2) and chnaged a few areas around just a bit. I also added a few secrets (nmothing major, just coins)

I'd appreciate any input on the new version. And I'm sorry it took so long. I wanted to hae this out a month ago, but I got sick. Anyway, enjoy the changes.

UPDATE: I uploaded another new version to the preview page. Nothing huge. More tweaks, adderd the kicking animations, further adjustments to quicksand. If all goes well with htis version I'll release it publicly.

UPDATE 2: Finished the game to 106% myself, and found a few bugs. Pretty minor ones. Once I get those touched up 1.1 will go public.

Posted by Lambtaco - September 30th, 2014

Firstly, check out my new comedy sketch. It'll only take a minute.

I'm trying to get my youtube channel going, and I'll be posting videos every other week on Lambta.co Tuesdays. I'll also be uploading to NG when applicable. For instance I've got some cartoons in the pipeline.

Secondly, I've started work on the first real revision to A Koopa's Revenge 2. Now that the initial bug fixes and such are done, I'll be working on some more in depth changes to the game, including walljumping mechanics. Full details on that can be found http://lambta.co/akr2-v1-1-devblag-entry-1-feedback-requested/

I'm looking for more feedback on AK2. So if there's anything you want to say, give a shout. No issue too small.